2004-07-27 23:00:53 +02:00
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#include "precompiled.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/GameView.h"
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#include "graphics/LightEnv.h"
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2006-06-02 04:10:27 +02:00
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#include "graphics/MapReader.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/MapWriter.h"
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2006-06-02 04:10:27 +02:00
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#include "graphics/Terrain.h"
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2006-06-11 09:03:59 +02:00
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#include "graphics/Terrain.h"
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#include "graphics/UnitManager.h"
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#include "lib/timer.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/Errors.h"
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#include "ps/Game.h"
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#include "ps/GameAttributes.h"
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#include "ps/Loader.h"
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#include "ps/LoaderThunks.h"
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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2006-06-02 04:10:27 +02:00
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#include "simulation/BaseEntityCollection.h"
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#include "simulation/EntityManager.h"
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#include "simulation/EntityManager.h"
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#include "simulation/LOSManager.h"
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2006-06-11 09:03:59 +02:00
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#include "simulation/Projectile.h"
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2004-07-27 23:00:53 +02:00
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2004-08-15 22:57:31 +02:00
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#define LOG_CATEGORY "world"
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2005-08-15 01:34:37 +02:00
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// global light settings. this is not a member of CWorld because it is
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// passed to the renderer before CWorld exists.
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2004-10-23 16:39:28 +02:00
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CLightEnv g_LightEnv;
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2004-07-27 23:00:53 +02:00
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2005-09-30 02:59:42 +02:00
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CWorld::CWorld(CGame *pGame):
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m_pGame(pGame),
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2006-06-09 18:44:16 +02:00
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m_Terrain(new CTerrain()),
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2006-03-21 21:55:45 +01:00
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m_UnitManager(&g_UnitMan),
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m_EntityManager(new CEntityManager()),
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m_ProjectileManager(new CProjectileManager()),
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m_LOSManager(new CLOSManager())
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2005-09-30 02:59:42 +02:00
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{}
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2004-07-27 23:00:53 +02:00
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void CWorld::Initialize(CGameAttributes *pAttribs)
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{
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2005-02-21 00:55:07 +01:00
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// TODO: Find a better way of handling these global things
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2006-03-18 22:25:03 +01:00
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ONCE(RegMemFun(CBaseEntityCollection::GetSingletonPtr(), &CBaseEntityCollection::loadTemplates, L"LoadTemplates", 15));
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2004-07-31 17:57:18 +02:00
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2005-02-11 13:57:19 +01:00
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// Load the map, if one was specified
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if (pAttribs->m_MapFile.Length())
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{
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CStr mapfilename("maps/scenarios/");
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mapfilename += (CStr)pAttribs->m_MapFile;
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2005-03-22 22:00:56 +01:00
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CMapReader* reader = 0;
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2005-03-30 18:14:19 +02:00
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2005-02-11 13:57:19 +01:00
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try {
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2005-03-22 22:00:56 +01:00
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reader = new CMapReader;
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2006-06-11 09:03:59 +02:00
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reader->LoadMap(mapfilename, m_Terrain, m_UnitManager, g_Renderer.GetWaterManager(),
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2006-06-22 00:37:31 +02:00
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g_Renderer.GetSkyManager(), &g_LightEnv, m_pGame->GetView()->GetCamera());
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2005-03-22 22:00:56 +01:00
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// fails immediately, or registers for delay loading
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2006-04-04 06:14:10 +02:00
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} catch (PSERROR_File&) {
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2005-03-22 22:00:56 +01:00
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delete reader;
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2005-02-11 13:57:19 +01:00
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LOG(ERROR, LOG_CATEGORY, "Failed to load map %s", mapfilename.c_str());
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throw PSERROR_Game_World_MapLoadFailed();
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}
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2004-07-27 23:00:53 +02:00
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}
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}
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2004-08-05 15:07:51 +02:00
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2005-03-22 03:17:55 +01:00
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void CWorld::RegisterInit(CGameAttributes *pAttribs)
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{
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2005-03-22 22:00:56 +01:00
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Initialize(pAttribs);
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2005-03-22 03:17:55 +01:00
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}
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2004-08-05 15:07:51 +02:00
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CWorld::~CWorld()
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{
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2006-06-09 18:44:16 +02:00
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delete m_Terrain;
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2006-03-21 21:55:45 +01:00
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delete m_EntityManager;
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delete m_ProjectileManager;
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delete m_LOSManager;
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2004-08-05 15:07:51 +02:00
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}
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2005-08-15 01:34:37 +02:00
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void CWorld::RewriteMap()
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{
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2006-06-11 09:03:59 +02:00
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CMapWriter::RewriteAllMaps(m_Terrain, m_UnitManager,
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2006-06-22 00:37:31 +02:00
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g_Renderer.GetWaterManager(), g_Renderer.GetSkyManager(),
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&g_LightEnv, m_pGame->GetView()->GetCamera());
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2005-08-16 21:51:18 +02:00
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}
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