forked from 0ad/0ad
117 lines
2.5 KiB
C
117 lines
2.5 KiB
C
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/*
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A GUI ScrollBar Style
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by Gustav Larsson
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gee@pyro.nu
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--Overview--
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A GUI scroll-bar style tells scroll-bars how they should look,
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width, sprites used, etc.
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--Usage--
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Declare them in XML files, and reference them when declaring objects.
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--More info--
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Check GUI.h
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*/
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#ifndef CGUIScrollBarStyle_H
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#define CGUIScrollBarStyle_H
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* @author Gustav Larsson
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*
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* The GUI Scroll-bar style.
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*
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* A scroll-bar style can choose whether to support horizontal, vertical
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* or both.
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*
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* @see CGUIScrollBar
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*/
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struct CGUIScrollBarStyle
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{
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//--------------------------------------------------------
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/** @name General Settings */
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//--------------------------------------------------------
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//@{
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/**
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* Width of bar, also both sides of the edge buttons.
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*/
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int m_Width;
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/**
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* Scrollable with the wheel.
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*/
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bool m_ScrollWheel;
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/**
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* How much (in percent, 0.1f = 10%) to scroll each time
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* the wheel is admitted, or the buttons are pressed.
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*/
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float m_ScrollSpeed;
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/**
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* Whether or not the edge buttons should appear or not. Sometimes
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* you actually don't want them, like perhaps in a combo box.
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*/
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bool m_ScrollButtons;
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/**
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* Sometimes there is *a lot* to scroll, but to prevent the scroll "bar"
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* from being almost invisible (or ugly), you can set a minimum in pixel
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* size.
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*/
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int m_MinimumBarSize;
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//@}
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//--------------------------------------------------------
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/** @name Horizontal Sprites */
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//--------------------------------------------------------
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//@{
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CStr m_SpriteButtonTop;
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CStr m_SpriteButtonTopPressed;
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CStr m_SpriteButtonTopDisabled;
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CStr m_SpriteButtonBottom;
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CStr m_SpriteButtonBottomPressed;
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CStr m_SpriteButtonBottomDisabled;
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CStr m_SpriteScrollBackHorizontal;
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CStr m_SpriteScrollBarHorizontal;
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//@}
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//--------------------------------------------------------
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/** @name Verical Sprites */
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//--------------------------------------------------------
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//@{
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CStr m_SpriteButtonLeft;
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CStr m_SpriteButtonLeftPressed;
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CStr m_SpriteButtonLeftDisabled;
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CStr m_SpriteButtonRight;
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CStr m_SpriteButtonRightPressed;
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CStr m_SpriteButtonRightDisabled;
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CStr m_SpriteScrollBackVertical;
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CStr m_SpriteScrollBarVertical;
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//@}
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};
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#endif
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