forked from 0ad/0ad
Adds rubble entities to most structures. This and bf55acadaa
based on patch by quonter. Refs #1166
This was SVN commit r12718.
This commit is contained in:
parent
bf55acadaa
commit
03261b8ade
@ -18,6 +18,7 @@
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||||
</Footprint>
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<Health>
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<Max>1200</Max>
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<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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@ -18,6 +18,7 @@
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</Footprint>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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@ -18,10 +18,11 @@
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</Footprint>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
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<GenericName>Wooden Wall</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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@ -18,10 +18,11 @@
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</Footprint>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_1x1pal</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
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<GenericName>Wooden Wall</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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@ -18,10 +18,11 @@
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</Footprint>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_1x1pal</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
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<GenericName>Wooden Wall</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade Tower</Classes>
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@ -13,6 +13,7 @@
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</Footprint>
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<Health>
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<Max>2200</Max>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>110</Max>
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<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>2750</Max>
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<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>990</Max>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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@ -14,10 +14,11 @@
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</Footprint>
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<Health>
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<Max>2200</Max>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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<GenericName>Gymnasium</GenericName>
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<GenericName>Gymnasium</GenericName>
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<SpecificName>Gymnásieon</SpecificName>
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<Tooltip>Train champion units.</Tooltip>
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<History>The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.</History>
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@ -39,7 +40,7 @@
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units/athen_champion_ranged
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</Entities>
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<Technologies datatype="tokens">
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pair_champ_02
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pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@ -7,6 +7,9 @@
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<Square width="22.0" depth="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Gwersyllty</SpecificName>
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@ -4,6 +4,9 @@
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<Circle radius="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Caer</SpecificName>
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@ -13,6 +13,9 @@
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<Circle radius="17.0"/>
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<Height>18.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Brythonic Broch</SpecificName>
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@ -36,7 +39,7 @@
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units/brit_hero_cynvelin
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units/brit_champion_cavalry
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units/brit_champion_infantry
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units/brit_mechanical_siege_ram
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units/brit_mechanical_siege_ram
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</Entities>
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</ProductionQueue>
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<Vision>
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@ -4,6 +4,9 @@
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<Circle radius="6.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Annedd</SpecificName>
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@ -25,6 +25,7 @@
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<GarrisonHolder disable=""/>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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@ -32,7 +33,7 @@
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<SpecificName>Kennel</SpecificName>
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<Tooltip>Train Celtic war dogs.</Tooltip>
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<Icon>structures/kennel.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="6.75"/>
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@ -7,6 +7,9 @@
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<Square width="26.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Marchnaty</SpecificName>
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@ -11,6 +11,9 @@
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<Square width="24.5" depth="24.5"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Addoldy</SpecificName>
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@ -10,11 +10,14 @@
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<Square width="24.0" depth="25.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Maḥanēt</SpecificName>
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<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
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<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
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<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="22.0" depth="23.0"/>
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@ -23,7 +26,7 @@
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<Entities datatype="tokens">
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units/cart_infantry_spearman_b
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units/cart_infantry_archer_b
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units/cart_cavalry_javelinist_b
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units/cart_cavalry_javelinist_b
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@ -4,6 +4,9 @@
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<Square width="18.0" depth="16.5"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Rēfet</SpecificName>
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@ -9,12 +9,15 @@
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<Square width="34.0" depth="23.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Commercial Port</GenericName>
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<SpecificName>Namel</SpecificName>
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<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade.</History>
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<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="30.0" depth="19.0"/>
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@ -11,12 +11,15 @@
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<Square width="28.0" depth="28.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Embassy</GenericName>
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<SpecificName>Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire mercenaries.</Tooltip>
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<Tooltip>Hire mercenaries.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="28.0" depth="28.0"/>
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@ -4,6 +4,9 @@
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<Square width="30.0" depth="23.0"/>
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<Height>10.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_6x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Šūq</SpecificName>
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@ -12,6 +12,7 @@
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</Footprint>
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<Health>
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<Max>12000</Max>
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<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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@ -7,6 +7,9 @@
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<Square width="22.0" depth="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Gwersyllty</SpecificName>
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@ -13,6 +13,9 @@
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<Circle radius="17.0"/>
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<Height>18.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Brythonic Broch</SpecificName>
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@ -4,6 +4,9 @@
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<Circle radius="6.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Annedd</SpecificName>
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@ -25,6 +25,7 @@
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<GarrisonHolder disable=""/>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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@ -7,6 +7,9 @@
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<Square width="26.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Marchnaty</SpecificName>
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@ -15,6 +15,9 @@
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<Height>6.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<GenericName>Rotary Mill</GenericName>
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@ -11,6 +11,9 @@
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<Square width="24.5" depth="24.5"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Addoldy</SpecificName>
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@ -7,6 +7,9 @@
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<Square width="22.0" depth="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Gwersyllty</SpecificName>
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@ -4,6 +4,9 @@
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<Circle radius="6.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Annedd</SpecificName>
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@ -7,6 +7,9 @@
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<Square width="26.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Marchnaty</SpecificName>
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@ -13,6 +13,7 @@
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</Footprint>
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<Health>
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<Max>2200</Max>
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<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>110</Max>
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<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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|
@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>2750</Max>
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<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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|
@ -9,6 +9,7 @@
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</Footprint>
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<Health>
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<Max>990</Max>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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@ -14,10 +14,11 @@
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</Footprint>
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<Health>
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<Max>2200</Max>
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<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Gymnasium</GenericName>
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<GenericName>Gymnasium</GenericName>
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<SpecificName>Gymnásion</SpecificName>
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<Tooltip>Train champion units.</Tooltip>
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<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
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@ -4,6 +4,9 @@
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<Square width="16.0" depth="16.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>iber</Civ>
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<SpecificName>Corral</SpecificName>
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|
@ -20,6 +20,7 @@
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</GarrisonHolder>
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||||
<Health>
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||||
<Max>2400</Max>
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||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="12.0" depth="12.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Casa</SpecificName>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="20.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Mercado</SpecificName>
|
||||
|
@ -16,6 +16,7 @@
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>1200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="24.0" depth="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Templo</SpecificName>
|
||||
|
@ -13,6 +13,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>110</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2750</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>990</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
|
@ -4,9 +4,12 @@
|
||||
<Square width="29.0" depth="34.0"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<GenericName>Library</GenericName>
|
||||
<GenericName>Library</GenericName>
|
||||
<SpecificName>Bibliothikon</SpecificName>
|
||||
<Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
|
||||
<History>Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="18.0" depth="12.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Goshala</SpecificName>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="20.0" depth="20.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Kantu</SpecificName>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="26.0" depth="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Vipana</SpecificName>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="19.0" depth="19.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Devalaya</SpecificName>
|
||||
|
@ -16,14 +16,15 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Persian Palace</GenericName>
|
||||
<GenericName>Persian Palace</GenericName>
|
||||
<SpecificName>Apadana</SpecificName>
|
||||
<History>The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
|
||||
<Icon>structures/palace.png</Icon>
|
||||
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources (not implemented yet). Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
|
||||
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources (not implemented yet). Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
@ -34,9 +35,9 @@
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_hero_cyrus
|
||||
units/pers_hero_darius
|
||||
units/pers_hero_xerxes
|
||||
units/pers_hero_cyrus
|
||||
units/pers_hero_darius
|
||||
units/pers_hero_xerxes
|
||||
units/pers_champion_infantry
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>125</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1100</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1875</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
|
@ -15,14 +15,15 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Persian Special Building</GenericName>
|
||||
<GenericName>Persian Special Building</GenericName>
|
||||
<SpecificName>Parihuvādā</SpecificName>
|
||||
<History>Special Persian building</History>
|
||||
<Icon>structures/palace.png</Icon>
|
||||
<Tooltip>Special Building.
|
||||
<Tooltip>Special Building.
|
||||
Train War Elephants and Kardakes mercenaries.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
@ -42,9 +43,9 @@ Train War Elephants and Kardakes mercenaries.</Tooltip>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_kardakes_hoplite
|
||||
units/pers_kardakes_skirmisher
|
||||
units/pers_war_elephant
|
||||
units/pers_kardakes_hoplite
|
||||
units/pers_kardakes_skirmisher
|
||||
units/pers_war_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -13,13 +13,14 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Cavalry Stables</GenericName>
|
||||
<GenericName>Cavalry Stables</GenericName>
|
||||
<SpecificName>Tavileh</SpecificName>
|
||||
<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
|
||||
<Tooltip>Train citizen-cavalry units.</Tooltip>
|
||||
<Tooltip>Train citizen-cavalry units.</Tooltip>
|
||||
<Icon>structures/pers_stable.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
@ -30,12 +31,12 @@
|
||||
units/pers_cavalry_spearman_b
|
||||
units/pers_cavalry_swordsman_b
|
||||
units/pers_cavalry_javelinist_b
|
||||
units/pers_cavalry_archer_b
|
||||
units/pers_cavalry_archer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_01
|
||||
-pair_inf_02
|
||||
pair_cav_01
|
||||
-pair_inf_01
|
||||
-pair_inf_02
|
||||
pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
|
@ -15,6 +15,7 @@
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
|
@ -51,13 +51,14 @@
|
||||
<Health>
|
||||
<Max>3600</Max>
|
||||
<Repairable>false</Repairable>
|
||||
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Entrenched Army Camp</GenericName>
|
||||
<SpecificName>Castra Vellum</SpecificName>
|
||||
<Icon>structures/roman_camp.png</Icon>
|
||||
<Tooltip>Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
|
||||
<Tooltip>Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
|
||||
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
@ -80,16 +81,16 @@
|
||||
units/rome_infantry_spearman_a
|
||||
units/rome_infantry_javelinist_b
|
||||
units/rome_cavalry_spearman_b
|
||||
units/rome_mechanical_siege_ballista
|
||||
units/rome_mechanical_siege_scorpio
|
||||
units/rome_mechanical_siege_ram
|
||||
units/rome_mechanical_siege_ballista
|
||||
units/rome_mechanical_siege_scorpio
|
||||
units/rome_mechanical_siege_ram
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>60</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
||||
<Actor>structures/romans/camp.xml</Actor>
|
||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,6 +10,9 @@
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Armamentarium</SpecificName>
|
||||
@ -27,7 +30,7 @@
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
<Actor>structures/romans/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="40.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Municipium</SpecificName>
|
||||
@ -20,7 +23,7 @@
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
||||
<Actor>structures/romans/civic_centre.xml</Actor>
|
||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="17.0" depth="23.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Saeptum</SpecificName>
|
||||
@ -13,7 +16,7 @@
|
||||
<Static width="14" depth="20"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
|
||||
<Actor>structures/romans/corral.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="24.0" depth="22.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Villa</SpecificName>
|
||||
@ -13,7 +16,7 @@
|
||||
<Static width="20.0" depth="18.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
<Actor>structures/romans/farmstead.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Square width="36.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Forum</SpecificName>
|
||||
@ -13,7 +16,7 @@
|
||||
<Static width="32.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
<Actor>structures/romans/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<Circle radius="11.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Temple of Vesta</GenericName>
|
||||
@ -15,7 +18,7 @@
|
||||
<Static width="19.0" depth="19.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
<Actor>structures/romans/temple_vesta.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -13,6 +13,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>110</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2750</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
|
@ -9,6 +9,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>990</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
|
@ -14,10 +14,11 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<GenericName>Military Mess Hall</GenericName>
|
||||
<GenericName>Military Mess Hall</GenericName>
|
||||
<SpecificName>Syssíton</SpecificName>
|
||||
<Tooltip>Train Spartan heroes and Spartiate champion hoplites.</Tooltip>
|
||||
<History>The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.</History>
|
||||
@ -40,7 +41,7 @@
|
||||
units/spart_champion_infantry_spear
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_champ_02
|
||||
pair_champ_02
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -58,15 +58,16 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Identity>
|
||||
<GenericName>Civic Centre</GenericName>
|
||||
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
Village
|
||||
Defensive
|
||||
CivCentre
|
||||
</Classes>
|
||||
Village
|
||||
Defensive
|
||||
CivCentre
|
||||
</Classes>
|
||||
<Icon>structures/civic_centre.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
|
@ -26,6 +26,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>800</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>House</GenericName>
|
||||
|
@ -39,16 +39,17 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Temple</GenericName>
|
||||
<Tooltip>Train healers. Garrison up to 20 units to heal them at a quick rate.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
Town
|
||||
Temple
|
||||
</Classes>
|
||||
Town
|
||||
Temple
|
||||
</Classes>
|
||||
<Icon>structures/temple.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
@ -77,8 +78,8 @@
|
||||
units/{civ}_support_healer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_heal_01
|
||||
heal_temple
|
||||
pair_heal_01
|
||||
heal_temple
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
|
@ -50,6 +50,7 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>1200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Defense Tower</GenericName>
|
||||
|
@ -50,6 +50,7 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>800</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Outpost</GenericName>
|
||||
@ -69,7 +70,7 @@
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
decay_outpost
|
||||
decay_outpost
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
@ -25,13 +25,14 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall</Classes>
|
||||
<GenericName>Stone Wall</GenericName>
|
||||
<Tooltip>Wall off your town for a stout defense.</Tooltip>
|
||||
<Icon>structures/wall.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
|
@ -28,6 +28,7 @@
|
||||
</Gate>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>City Gate</GenericName>
|
||||
|
@ -49,13 +49,14 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>4000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Wall Turret</GenericName>
|
||||
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
|
||||
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
|
||||
<Icon>structures/tower.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
|
@ -25,6 +25,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>900</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Farmstead</GenericName>
|
||||
|
@ -25,13 +25,14 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Market</GenericName>
|
||||
<Tooltip>Create trade units to trade between other markets. Barter resources.</Tooltip>
|
||||
<Classes datatype="tokens">Town Market BarterMarket</Classes>
|
||||
<Icon>structures/market.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
|
@ -25,6 +25,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>800</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Mill</GenericName>
|
||||
@ -44,9 +45,9 @@
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
pair_gather_01
|
||||
pair_gather_02
|
||||
pair_gather_03
|
||||
pair_gather_01
|
||||
pair_gather_02
|
||||
pair_gather_03
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<RallyPoint disable=""/>
|
||||
|
@ -32,13 +32,14 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Barracks</GenericName>
|
||||
<Tooltip>Train citizen-soldiers. Research military improvements. Garrison: 10.</Tooltip>
|
||||
<Classes datatype="tokens">Town</Classes>
|
||||
<Icon>structures/barracks.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
@ -52,9 +53,9 @@
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
pair_cav_01
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
@ -11,7 +11,7 @@
|
||||
</Foundation>
|
||||
</Armour>
|
||||
<BuildRestrictions>
|
||||
<Territory>own ally neutral</Territory>
|
||||
<Territory>own ally neutral</Territory>
|
||||
<PlacementType>shore</PlacementType>
|
||||
<Category>Dock</Category>
|
||||
</BuildRestrictions>
|
||||
@ -28,6 +28,7 @@
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_4x4_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Dock</GenericName>
|
||||
@ -68,9 +69,9 @@
|
||||
units/{civ}_ship_merchant
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
armor_ship_reinforcedhull
|
||||
armor_ship_hypozomata
|
||||
armor_ship_hullsheathing
|
||||
armor_ship_reinforcedhull
|
||||
armor_ship_hypozomata
|
||||
armor_ship_hullsheathing
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
|
@ -14,12 +14,13 @@
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<Classes datatype="tokens">Town Embassy</Classes>
|
||||
<GenericName>Embassy</GenericName>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
|
@ -51,13 +51,14 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>4200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Fortress</GenericName>
|
||||
<Tooltip>Train heroes, champions, and siege weapons. Garrison: 20.</Tooltip>
|
||||
<Classes datatype="tokens">City Defensive GarrisonFortress</Classes>
|
||||
<Icon>structures/fortress.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
@ -71,9 +72,9 @@
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
pair_champ_02
|
||||
siege_attack
|
||||
siege_armor
|
||||
pair_champ_02
|
||||
siege_attack
|
||||
siege_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
|
@ -29,6 +29,7 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_2x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Corral</GenericName>
|
||||
|
@ -25,13 +25,14 @@
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Special Building</GenericName>
|
||||
<Tooltip>This is a special building unique to a particular civilisation.</Tooltip>
|
||||
<Classes datatype="tokens">City</Classes>
|
||||
<Icon>.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="24.0"/>
|
||||
|
Loading…
Reference in New Issue
Block a user