This was SVN commit r7961.

This commit is contained in:
Michael D. Hafer 2010-08-15 04:22:01 +00:00
parent 2af573edbc
commit 03b12d81c3
11 changed files with 10 additions and 191 deletions

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_mc.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_military_center_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_cc.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_civilisation_center_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_2_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_pc.pmd</mesh>
<props/>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_ho_1.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_house1_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_ho_2.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_house2_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_ho_3.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_house3_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_tc.pmd</mesh>
<props>
<prop actor="props/winter/hellenes_trade_center_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/hele_wt.pmd</mesh>
<props/>
<texture>structural/hele_struct_1_winter.dds</texture>
</variant>
</group>
</actor>

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@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/misc_head_ninja_fem.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_tights.pmd</mesh>
<texture>temp/ninja-woman.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_su3_legion.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>test/temple.dae</mesh>
<texture>null_check.dds</texture>
</variant>
</group>
</actor>