forked from 0ad/0ad
This was SVN commit r11229.
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<variant frequency="1" name="props">
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<mesh>props/pers_alt_build_01_prop.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,11 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="persian-alt-building-03">
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<mesh>props/pers_alt_build_03.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
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<props>
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<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<group>
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@ -30,15 +30,18 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour: Black Reinforced">
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<variant frequency="2" name="Armour: Black Reinforced">
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<texture>skeletal/thespian_a.dds</texture>
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</variant>
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<variant frequency="2" name="Armour: Black Corselet">
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<variant frequency="4" name="Armour: Black Corselet">
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<texture>skeletal/thespian_b.dds</texture>
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</variant>
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<variant frequency="1" name="Armour: Black Cuirass">
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<variant frequency="2" name="Armour: Black Cuirass">
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<texture>skeletal/thespian_c.dds</texture>
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</variant>
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<variant frequency="1" name="Armour: White">
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<texture>skeletal/hele_isp_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/maps/scenarios/Oasis IX.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis IX.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Oasis IX.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis IX.xml
(Stored with Git LFS)
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BIN
binaries/data/mods/public/maps/scenarios/Oasis X.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis X.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Oasis X.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Oasis X.xml
(Stored with Git LFS)
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@ -3,7 +3,7 @@ function Formation() {}
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Formation.prototype.Schema =
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"<a:component type='system'/><empty/>";
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var g_ColumnDistanceThreshold = 96; // distance at which we'll switch between column/box formations
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var g_ColumnDistanceThreshold = 128; // distance at which we'll switch between column/box formations
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Formation.prototype.Init = function()
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{
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@ -18,6 +18,9 @@
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<Obstruction>
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<Static width="17.5" depth="30.0"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>2000</Amount>
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</ResourceSupply>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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@ -35,6 +35,9 @@
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/iberians/sb_1.xml</Actor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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