This was SVN commit r11229.

This commit is contained in:
Michael D. Hafer 2012-03-03 20:47:49 +00:00
parent d755402aec
commit 06672f0001
10 changed files with 27 additions and 19 deletions

View File

@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<variant frequency="1" name="props">
<mesh>props/pers_alt_build_01_prop.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,11 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-03">
<mesh>props/pers_alt_build_03.dae</mesh>
<texture>structural/pers_struct.dds</texture>
<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
<props>
<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<group>

View File

@ -30,15 +30,18 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armour: Black Reinforced">
<variant frequency="2" name="Armour: Black Reinforced">
<texture>skeletal/thespian_a.dds</texture>
</variant>
<variant frequency="2" name="Armour: Black Corselet">
<variant frequency="4" name="Armour: Black Corselet">
<texture>skeletal/thespian_b.dds</texture>
</variant>
<variant frequency="1" name="Armour: Black Cuirass">
<variant frequency="2" name="Armour: Black Cuirass">
<texture>skeletal/thespian_c.dds</texture>
</variant>
<variant frequency="1" name="Armour: White">
<texture>skeletal/hele_isp_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -3,7 +3,7 @@ function Formation() {}
Formation.prototype.Schema =
"<a:component type='system'/><empty/>";
var g_ColumnDistanceThreshold = 96; // distance at which we'll switch between column/box formations
var g_ColumnDistanceThreshold = 128; // distance at which we'll switch between column/box formations
Formation.prototype.Init = function()
{

View File

@ -18,6 +18,9 @@
<Obstruction>
<Static width="17.5" depth="30.0"/>
</Obstruction>
<ResourceSupply>
<Amount>2000</Amount>
</ResourceSupply>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>

View File

@ -35,6 +35,9 @@
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/iberians/sb_1.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>