forked from 0ad/0ad
This was SVN commit r8325.
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@ -7,9 +7,9 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -6,8 +6,8 @@
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation event="0.4" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.4" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation event="0.5" file="biped/not used/ijv_def_02.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/not used/ijv_def_03.psa" load="0" name="Melee" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -7,7 +7,7 @@
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -7,8 +7,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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@ -7,8 +7,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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@ -7,8 +7,8 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_greek.png
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_greek.png
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_greek_2.png
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binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_greek_2.png
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binaries/data/mods/public/maps/scenarios/Macedonia.pmp
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binaries/data/mods/public/maps/scenarios/Macedonia.pmp
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binaries/data/mods/public/maps/scenarios/Macedonia.xml
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binaries/data/mods/public/maps/scenarios/Macedonia.xml
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.pmp
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.pmp
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.xml
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binaries/data/mods/public/maps/scenarios/Macedonian Highlands.xml
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