forked from 0ad/0ad
Disable broken cavalry movement sounds
This was SVN commit r7899.
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d46abd9aaf
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@ -61,8 +61,8 @@
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</Vision>
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<Sound>
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<SoundGroups>
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<walk>actor/mounted/movement/walk.xml</walk>
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<run>actor/mounted/movement/walk.xml</run>
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<!-- <walk>actor/mounted/movement/walk.xml</walk> -->
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<!-- <run>actor/mounted/movement/walk.xml</run> -->
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/fauna/death/death_horse.xml</death>
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<trained>interface/alarm/alarm_create_cav.xml</trained>
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