This was SVN commit r6049.

This commit is contained in:
Michael D. Hafer 2008-06-18 04:04:23 +00:00
parent 36665aca7a
commit 12aa0088b5
9 changed files with 369 additions and 179 deletions

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@ -1,28 +1,88 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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<prop actor="props/temp/kart_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
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<texture>skeletal/plac_kart_a.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<variant name="gather_fruit">
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<material>player_trans.xml</material>
</actor>

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@ -1,27 +1,91 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<prop actor="props/temp/kart_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
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<prop attachpoint=""/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<material>player_trans.xml</material>
</actor>

View File

@ -1,28 +1,89 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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<material>player_trans.xml</material>
</actor>

View File

@ -1,28 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
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<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
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<mesh>skeletal/m_pants_armor.dae</mesh>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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View File

@ -1,39 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
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<group>
<variant frequency="1" name="Variato-pants-yes">
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<texture>skeletal/iber_hero_variato_pants.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<props>
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<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
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<material>player_trans.xml</material>
</actor>

View File

@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<props>
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulder"/>
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<texture>skeletal/rome_hero_scipio.dds</texture>
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