forked from 0ad/0ad
This was SVN commit r6049.
This commit is contained in:
parent
36665aca7a
commit
12aa0088b5
@ -1,28 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
|
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<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
|
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</animations>
|
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/temp/kart_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
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</props>
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<texture>skeletal/plac_kart_a.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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||||
</animations>
|
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="helmet"/>
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</group>
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<group>
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<variant frequency="1" name="tunic-beige">
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<texture>skeletal/iber_isw_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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||||
<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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||||
|
@ -1,27 +1,91 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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||||
</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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||||
<prop actor="props/temp/kart_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_b.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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|
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint=""/>
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</props>
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</variant>
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</group>
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||||
<group>
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<variant frequency="1" name="tunic-brown">
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<texture>skeletal/iber_isl_b_1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="tunic-beige">
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||||
<texture>skeletal/iber_isl_b_2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Idle"/>
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||||
<variant name="Melee">
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||||
<props>
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||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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||||
</props>
|
||||
</variant>
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||||
<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
|
||||
</variant>
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||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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||||
<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_metal">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
|
@ -1,28 +1,89 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_slinger_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_iber_basic.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/iber_helmet_01.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
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||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="tunic-quilted-beige">
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||||
<texture>skeletal/iber_isl_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
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||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
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||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,28 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/celt_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_celt_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_armor.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_trader_01.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,39 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="160"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="110"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Variato-pants-yes">
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<texture>skeletal/iber_hero_variato_pants.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="160"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="110"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Variato-pants-yes">
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<texture>skeletal/iber_hero_variato_pants.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
|
||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_scipio.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
|
||||
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_attic_silver.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulder"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_hero_scipio.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_trader_01.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_trader_01.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_cjv_b_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_cjv_b_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_fem_01.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_fem_01.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user