forked from 0ad/0ad
Fixes bug in Atlas random map generator UI.
This was SVN commit r10006.
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@ -478,7 +478,7 @@ void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
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std::string json = AtlasObject::SaveToJSON(m_ScenarioEditor.GetScriptInterface().GetContext(), settings);
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wxBusyInfo(_("Generating map"));
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wxBusyInfo busy(_("Generating map"));
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wxBusyCursor busyc;
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wxString scriptName(settings["Script"]);
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