Campaign map tree assets' poly count reduced between 75% and 90%.

This was SVN commit r11411.
This commit is contained in:
Michael D. Hafer 2012-03-30 22:04:22 +00:00
parent 99da24c7a3
commit 16a5d74b35
28 changed files with 150 additions and 29 deletions

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cypress Trees Clump 1">
<mesh>gaia/campaigns/trees_cypress_01.dae</mesh>
</variant>
<variant frequency="1" name="Cypress Trees Clump 2">
<mesh>gaia/campaigns/trees_cypress_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>gaia/prop_tree_cypess_big.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -2,8 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>gaia/campaign_trees_palms.dae</mesh>
<variant frequency="1" name="Palm Trees Clump 1">
<mesh>gaia/campaigns/trees_palm_01.dae</mesh>
</variant>
<variant frequency="1" name="Palm Trees Clump 2">
<mesh>gaia/campaigns/trees_palm_02.dae</mesh>
</variant>
</group>
<group>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Pine Tree Clump 1">
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
</variant>
<variant frequency="1" name="Pine Tree Clump 2">
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>gaia/tree_cypress_b.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Pine Tree Clump 1">
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
</variant>
<variant frequency="1" name="Pine Tree Clump 2">
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>gaia/tree_cypress_b.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
<texture>props/hele_sail_star_war.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
<texture>campaigns/structures/hele_trireme.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_water.dae</mesh>
<texture>campaigns/props/ocean_block.png</texture>
</variant>
</group>
</actor>

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@ -8,8 +8,8 @@
</animations>
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>
<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_towers.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses2.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="campaign hele trireme">
<mesh>structural/campaigns/hele_trireme.dae</mesh>
<props>
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
</props>
<texture>campaigns/structures/hele_trireme.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="big clump">
<mesh>gaia/campaign_trees_pines.dae</mesh>
</variant>
<variant frequency="1" name="small clump">
<mesh>gaia/campaign_trees_pines_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/pine.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -40,10 +40,9 @@
-units/{civ}_support_female_citizen
campaigns/army_mace_hero_alexander
campaigns/army_mace_standard
units/{civ}_support_trader
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
</VisualActor>
</Entity>

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@ -44,6 +44,6 @@
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
</VisualActor>
</Entity>