forked from 0ad/0ad
Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
This commit is contained in:
parent
99da24c7a3
commit
16a5d74b35
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Cypress Trees Clump 1">
|
||||
<mesh>gaia/campaigns/trees_cypress_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Cypress Trees Clump 2">
|
||||
<mesh>gaia/campaigns/trees_cypress_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="texture">
|
||||
<texture>gaia/prop_tree_cypess_big.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -2,8 +2,11 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="mesh">
|
||||
<mesh>gaia/campaign_trees_palms.dae</mesh>
|
||||
<variant frequency="1" name="Palm Trees Clump 1">
|
||||
<mesh>gaia/campaigns/trees_palm_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Palm Trees Clump 2">
|
||||
<mesh>gaia/campaigns/trees_palm_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Pine Tree Clump 1">
|
||||
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pine Tree Clump 2">
|
||||
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="texture">
|
||||
<texture>gaia/tree_cypress_b.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Pine Tree Clump 1">
|
||||
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Pine Tree Clump 2">
|
||||
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="texture">
|
||||
<texture>gaia/tree_cypress_b.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
|
||||
<texture>props/hele_sail_star_war.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
|
||||
<texture>campaigns/structures/hele_trireme.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/campaigns/hele_trireme_water.dae</mesh>
|
||||
<texture>campaigns/props/ocean_block.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -8,8 +8,8 @@
|
||||
</animations>
|
||||
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
|
||||
<props>
|
||||
<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
|
||||
<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
|
||||
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_gates.xml" attachpoint="root"/>
|
||||
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_towers.xml" attachpoint="root"/>
|
||||
<prop actor="campaigns/structures/hellenes/settlement_houses.xml" attachpoint="root"/>
|
||||
<prop actor="campaigns/structures/hellenes/settlement_houses2.xml" attachpoint="root"/>
|
||||
<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="campaign hele trireme">
|
||||
<mesh>structural/campaigns/hele_trireme.dae</mesh>
|
||||
<props>
|
||||
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>campaigns/structures/hele_trireme.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="2" name="big clump">
|
||||
<mesh>gaia/campaign_trees_pines.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="small clump">
|
||||
<mesh>gaia/campaign_trees_pines_2.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<texture>gaia/pine.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_cypress_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_cypress_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_cypress_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_cypress_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_palm_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_palm_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_palm_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_palm_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_pine_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_pine_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_pine_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/gaia/campaigns/trees_pine_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_sail.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_sail.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_sideboard.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_sideboard.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_water.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/campaigns/hele_trireme_water.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/structural/campaigns/hele_trireme.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/structural/campaigns/hele_trireme.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/campaigns/props/ocean_block.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/campaigns/props/ocean_block.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/campaigns/structures/hele_trireme.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/campaigns/structures/hele_trireme.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
(Stored with Git LFS)
Binary file not shown.
@ -40,10 +40,9 @@
|
||||
-units/{civ}_support_female_citizen
|
||||
campaigns/army_mace_hero_alexander
|
||||
campaigns/army_mace_standard
|
||||
units/{civ}_support_trader
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
|
||||
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -44,6 +44,6 @@
|
||||
</Entities>
|
||||
</TrainingQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
|
||||
<Actor>campaigns/structures/hellenes/settlement_curtainwall.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user