forked from 0ad/0ad
Fixes some untranslated text in the multiplayer lobby (map name, type, and description), refs #2547
This was SVN commit r15752.
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113f72a503
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16a99e5ad3
@ -265,9 +265,9 @@ function updateGameList()
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name = '[color="255 0 0"]' + g.name + '[/color]';
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list_name.push(name);
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list_ip.push(g.ip);
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list_mapName.push(g.niceMapName);
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list_mapName.push(translate(g.niceMapName));
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list_mapSize.push(g.mapSize.split("(")[0]);
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list_mapType.push(toTitleCase(g.mapType));
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list_mapType.push(translate(toTitleCase(g.mapType)));
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list_nPlayers.push(g.nbp + "/" +g.tnbp);
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list.push(g.name);
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list_data.push(c);
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@ -382,15 +382,15 @@ function updateGameSelection()
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Engine.GetGUIObjectByName("gameInfoEmpty").hidden = true;
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// Display the map name, number of players, the names of the players, the map size and the map type.
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Engine.GetGUIObjectByName("sgMapName").caption = g_GameList[g].niceMapName;
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Engine.GetGUIObjectByName("sgMapName").caption = translate(g_GameList[g].niceMapName);
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Engine.GetGUIObjectByName("sgNbPlayers").caption = g_GameList[g].nbp + "/" + g_GameList[g].tnbp;
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Engine.GetGUIObjectByName("sgPlayersNames").caption = g_GameList[g].players;
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Engine.GetGUIObjectByName("sgMapSize").caption = g_GameList[g].mapSize.split("(")[0];
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Engine.GetGUIObjectByName("sgMapType").caption = toTitleCase(g_GameList[g].mapType);
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Engine.GetGUIObjectByName("sgMapType").caption = translate(toTitleCase(g_GameList[g].mapType));
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// Display map description if it exists, otherwise display a placeholder.
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if (mapData && mapData.settings.Description)
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var mapDescription = mapData.settings.Description;
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var mapDescription = translate(mapData.settings.Description);
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else
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var mapDescription = translate("Sorry, no description available.");
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