Added normal mapping to the Broch.

This was SVN commit r12471.
This commit is contained in:
gregory 2012-08-19 04:13:43 +00:00
parent 7a32e9d868
commit 1b9b7dc390
8 changed files with 19 additions and 7 deletions

View File

@ -4,7 +4,8 @@
<group>
<variant name="broch top">
<mesh>structural/celt_broch_top.dae</mesh>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/><texture file="structural/celt_struct_1_norm.png" name="normTex"/></textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View File

@ -4,7 +4,8 @@
<group>
<variant name="broch top">
<mesh>structural/celt_broch_wall.dae</mesh>
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
<textures><texture file="structural/celt_murus.png" name="baseTex"/><texture file="structural/celt_murus_norm.png" name="normTex"/></textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View File

@ -25,7 +25,7 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/><texture file="structural/celt_broch_norm.png" name="normTex"/></textures>
</variant>
</group>
<group>
@ -46,4 +46,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

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