forked from 0ad/0ad
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
This was SVN commit r14262.
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495716b3ed
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="field_foliagebush">
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<mesh>props/special/aura_60.dae</mesh>
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<props>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_001" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_002" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_003" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_004" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_005" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_006" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_007" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_008" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_009" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_010" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_011" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_012" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_013" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_014" maxheight="90" minheight="-90"/>
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<prop actor="fauna/elephant_african_baby.xml" attachpoint="patch_015" maxheight="90" minheight="-90"/>
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</props>
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<textures>
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<texture file="gaia/decal_farmland.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -23,6 +23,7 @@
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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<prop actor="props/special/common/aura_60_common.xml" attachpoint="root"/>
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</props>
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<textures><texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/></textures>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/special/aura_60.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/aura_60.dae
(Stored with Git LFS)
Normal file
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