forked from 0ad/0ad
Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
This commit is contained in:
parent
7819c4707c
commit
1f02df5abc
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="rug stand - Iberian">
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<mesh>props/eyecandy_iber_rugstand.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/eyecandy_iber_weapons_table_shields.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,31 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/imp_rome_su1_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,42 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_argyraspides.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hypaspist-armour-thorax">
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<texture>skeletal/mace_hypaspist_1.dds</texture>
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</variant>
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<variant frequency="1" name="hypaspist-armour-cuirass">
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<texture>skeletal/mace_hypaspist_2.dds</texture>
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</variant>
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<variant frequency="1" name="hypaspist-armour-cuirass-2">
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<texture>skeletal/mace_su1_hypaspist_1.dds</texture>
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</variant>
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<variant frequency="2" name="hypaspist-armour-cuirass-3">
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<texture>skeletal/mace_su1_hypaspist_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,39 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="130"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="30"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-Linen-Linothorax">
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<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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</variant>
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<variant frequency="1" name="Armour-Reinforced Linothorax">
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<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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<variant frequency="1" name="Armour-Bronze Cuirass">
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Miletus.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Miletus.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/We are Legion.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/We are Legion.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/We are Legion.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/We are Legion.xml
(Stored with Git LFS)
Binary file not shown.
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/macedonian_hypaspist">
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<Entity parent="units/mace_hypaspist">
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<Identity>
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<SpecificName>Argyraspidai (Silver shield)</SpecificName>
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<Tooltip>Alexander's elite guard infantry.</Tooltip>
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@ -33,6 +33,6 @@
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</Charge>
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</Attack>
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<VisualActor>
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<Actor>temp/mace_su1_argyraspis.xml</Actor>
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<Actor>units/macedonians/mace_su1_argyraspis.xml</Actor>
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</VisualActor>
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</Entity>
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@ -8,7 +8,7 @@
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<Icon>units/macedonian_hypaspist.png</Icon>
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</Identity>
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<Promotion>
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<Entity>other/macedonian_argyraspidai</Entity>
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<Entity>mace_argyraspis</Entity>
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<Req>500</Req>
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</Promotion>
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<Cost>
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@ -44,6 +44,6 @@
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</Charge>
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</Attack>
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<VisualActor>
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<Actor>temp/mace_su1_hypaspist.xml</Actor>
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<Actor>units/macedonians/mace_su1_hypaspist.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/rome_legionnaire_imperial">
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<Entity parent="units/rome_legionnaire_imperial">
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Centurio Legionnaire</SpecificName>
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@ -19,6 +19,6 @@
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</Charge>
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</Attack>
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<VisualActor>
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<Actor>temp/imp_rome_su1.xml</Actor>
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<Actor>units/romans/imp_rome_su1.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="other/rome_legionnaire_marian">
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<Entity parent="units/rome_legionnaire_marian">
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Imperial Legionnaire</SpecificName>
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