The mastiff

This was SVN commit r2187.
This commit is contained in:
Wijitmaker 2005-04-28 09:18:41 +00:00
parent b3c83ac2f1
commit 2022cf3cc3
11 changed files with 28 additions and 252 deletions

View File

@ -38,7 +38,7 @@
<color rgb="186 154 92"/>
</variant>
<variant name="blonde">
<color rgb="255 233 173"/>
<color rgb="255 194 78"/>
</variant>
</group>

View File

@ -6,61 +6,12 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celt_csp_a_r.xml" attachpoint="rider"/>
</props>
<mesh>skeletal/mastiff.pmd</mesh>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<color rgb="81 81 85"/>
</variant>
<variant frequency="2" name="chocolate">
<color rgb="98 68 58"/>
</variant>
<variant frequency="2" name="chestnut">
<color rgb="248 132 86"/>
</variant>
<variant frequency="2" name="roan">
<color rgb="242 219 164"/>
</variant>
<variant frequency="2" name="liver">
<color rgb="172 95 68"/>
</variant>
<variant frequency="2" name="brown">
<color rgb="255 148 89"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
</actor>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csp_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -6,61 +6,12 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celt_csp_b_r.xml" attachpoint="rider"/>
</props>
<mesh>skeletal/mastiff.pmd</mesh>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<color rgb="81 81 85"/>
</variant>
<variant frequency="2" name="chocolate">
<color rgb="98 68 58"/>
</variant>
<variant frequency="2" name="chestnut">
<color rgb="248 132 86"/>
</variant>
<variant frequency="2" name="roan">
<color rgb="242 219 164"/>
</variant>
<variant frequency="2" name="liver">
<color rgb="172 95 68"/>
</variant>
<variant frequency="2" name="brown">
<color rgb="255 148 89"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
</actor>

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csp_b.xml" attachpoint="head_extra"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_b.dds</texture>
</variant>
</group>
</actor>

View File

@ -6,61 +6,12 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="700"/>
<animation file="quadraped/mastiff_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/mastiff_run.psa" name="Walk" speed="500"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celt_csp_e_r.xml" attachpoint="rider"/>
</props>
<mesh>skeletal/mastiff.pmd</mesh>
<texture>skeletal/mastiff.dds</texture>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<color rgb="81 81 85"/>
</variant>
<variant frequency="2" name="chocolate">
<color rgb="98 68 58"/>
</variant>
<variant frequency="2" name="chestnut">
<color rgb="248 132 86"/>
</variant>
<variant frequency="2" name="roan">
<color rgb="242 219 164"/>
</variant>
<variant frequency="2" name="liver">
<color rgb="172 95 68"/>
</variant>
<variant frequency="2" name="brown">
<color rgb="255 148 89"/>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
</actor>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation file="biped/dudeattack1.psa" name="Attack1" speed="300"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/celt_sign_csp_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/plac_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/head/plac_head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_celt_e.dds</texture>
</variant>
</group>
</actor>

Binary file not shown.

Binary file not shown.

BIN
binaries/data/mods/official/art/meshes/skeletal/mastiff.pmd (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.