Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.

This was SVN commit r2924.
This commit is contained in:
Michael D. Hafer 2005-10-13 01:56:53 +00:00
parent 46c84a8b99
commit 2cd06a66ae

View File

@ -15,7 +15,7 @@
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>