forked from 0ad/0ad
Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
This was SVN commit r12022.
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@ -166,7 +166,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@ -166,7 +166,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@ -186,7 +186,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@ -87,7 +87,7 @@ for (var i = 0; i < numPlayers; i++)
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{
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playerIDs.push(i+1);
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}
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playerIDs = shuffleArray(playerIDs);
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playerIDs = sortPlayers(playerIDs);
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// place players
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@ -131,11 +131,8 @@ for (var i = 0; i < numPlayers; i++)
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var painter = new LayeredPainter([tRoadWild, tRoad], [1]);
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createArea(placer, painter, null);
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// get civ specific starting entities
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var civEntities = getStartingEntities(id-1);
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// create starting units
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createStartingPlayerEntities(fx, fz, id, civEntities, BUILDING_ANGlE)
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placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE);
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// create animals
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for (var j = 0; j < 2; ++j)
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