forked from 0ad/0ad
Projectile loaded on roman ballista
This was SVN commit r10887.
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2da15b6d85
@ -5,12 +5,12 @@
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<variant frequency="100" name="rome ballista">
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<animations>
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<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
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<animation event="0.8" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
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<animation event="0.8" load="0.65" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/rome_ballista.dae</mesh>
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<texture>structural/rome_ballista.png</texture>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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</variant>
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_atttack.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_atttack.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_idle.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_idle.dae
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binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
(Stored with Git LFS)
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