Projectile loaded on roman ballista

This was SVN commit r10887.
This commit is contained in:
Pureon 2012-01-08 10:17:11 +00:00
parent 4a4e266d11
commit 2da15b6d85
4 changed files with 5 additions and 5 deletions

View File

@ -5,12 +5,12 @@
<variant frequency="100" name="rome ballista">
<animations>
<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
<animation event="0.8" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
<animation event="0.8" load="0.65" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/rome_ballista.dae</mesh>
<texture>structural/rome_ballista.png</texture>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
</variant>

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