forked from 0ad/0ad
This was SVN commit r8851.
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d6f82d6e8f
commit
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/head_iber_healer.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Face-01">
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<texture>props/head/hele_fem_b_cin.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="color-blonde">
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<colour>232 205 123</colour>
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</variant>
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<variant frequency="1" name="color-red">
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<colour>224 120 16</colour>
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</variant>
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<variant frequency="3" name="color-brown">
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<colour>120 114 35</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -11,9 +11,7 @@
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</animations>
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/head_celt_su3.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_iber_healer.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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</variant>
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