forked from 0ad/0ad
Normal and spec maps for a bunch of shields.
This was SVN commit r14076.
This commit is contained in:
parent
e0161bd355
commit
34e09220a4
@ -13,28 +13,38 @@
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<variant frequency="3" name="Silver Shield A">
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<textures>
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<texture file="props/shield/mace_silver_a.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="Silver Shield B">
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<textures>
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<texture file="props/shield/mace_silver_b.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Silver Shield C">
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<textures>
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<texture file="props/shield/mace_silver_c.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="Silver Shield D">
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<textures>
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<texture file="props/shield/mace_silver_d.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="Silver Shield E">
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<textures>
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<texture file="props/shield/mace_round_c_silver.png" name="baseTex"/>
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<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -9,8 +9,10 @@
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</props>
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<textures>
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<texture file="props/shield/mace_round_h_silver_player.png" name="baseTex"/>
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<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -13,13 +13,17 @@
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<variant frequency="1" name="shield mace a">
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<textures>
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<texture file="props/shield/mace_round_c_bronze.png" name="baseTex"/>
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<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="shield mace b">
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<textures>
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<texture file="props/shield/mace_round_b1.png" name="baseTex"/>
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<texture file="props/shield/mace_bronze_a_player.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -7,8 +7,12 @@
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<props>
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<prop actor="props/units/shields/mace_round_back_red.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/shield/mace_round_craterus.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/shield/mace_round_a2.png" name="baseTex"/>
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<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -10,21 +10,29 @@
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<variant frequency="1" name="ptol_round_a_bronze_player">
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<textures>
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<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ptol_round_f_eagle_player">
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<textures>
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<texture file="props/shield/ptol_round_f_eagle_player.png" name="baseTex"/>
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<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ptol_round_b_bronze_player">
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<textures>
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<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ptol_round_j_eagle2_bronze_player">
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<textures>
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<texture file="props/shield/ptol_round_j_eagle2_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -40,5 +48,5 @@
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</props>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -10,6 +10,8 @@
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<variant frequency="1" name="ptol_round_a_bronze_player">
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<textures>
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<texture file="props/shield/ptol_round_e_bronze_face_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_e_face_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_e_face_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -20,5 +22,5 @@
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</props>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_f.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ptol_round_d_silver_player">
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<textures>
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<texture file="props/shield/ptol_round_d_silver_player.png" name="baseTex"/>
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<texture file="props/shield/ptol_round_d_norm.png" name="normTex"/>
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<texture file="props/shield/ptol_round_d_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Back Purple">
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<props>
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<prop actor="props/units/shields/hele_aspis_silvershield_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -30,8 +30,8 @@
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</props>
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<textures>
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<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
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<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
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<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
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<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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binaries/data/mods/public/art/textures/skins/props/shield/aspis_smooth_a_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/aspis_smooth_a_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/mace_bronze_b_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/mace_bronze_b_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/mace_silver_c_spec.png
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binaries/data/mods/public/art/textures/skins/props/shield/ptol_round_c_norm.png
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binaries/data/mods/public/art/textures/skins/props/shield/ptol_round_e_spec.png
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