New Hele walls

This was SVN commit r11479.
This commit is contained in:
Pureon 2012-04-10 23:14:58 +00:00
parent 71a57ed3a7
commit 368dda421a
21 changed files with 135 additions and 36 deletions

View File

@ -2,16 +2,25 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="100" name="Gate A">
<mesh>structural/hele_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="" attachpoint="gar01"/>
<prop actor="" attachpoint="gar02"/>
<prop actor="" attachpoint="gar03"/>
<prop actor="" attachpoint="gar04"/>
<prop actor="" attachpoint="gar05"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>
<variant frequency="100" name="Gate B">
<mesh>structural/hele_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
</variant>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall long">
<mesh>structural/hele_wall_long.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="Wall Medium">
<mesh>structural/hele_wall_med.dae</mesh>
<mesh>structural/hele_wall_medium.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Wall short">
<mesh>structural/hele_wall_short.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,7 +4,7 @@
<BuildTime>22</BuildTime>
</Cost>
<Footprint>
<Square width="23.5" depth="6.5"/>
<Square width="26.0" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
@ -16,9 +16,9 @@
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
<Obstruction>
<Static width="23.0" depth="6.0"/>
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_med.xml</Actor>
<Actor>structures/hellenes/wall_medium.xml</Actor>
</VisualActor>
</Entity>

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@ -4,7 +4,7 @@
<BuildTime>22</BuildTime>
</Cost>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Square width="38.5" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
@ -16,9 +16,9 @@
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="6.0"/>
<Static width="37.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_med.xml</Actor>
<Actor>structures/hellenes/wall_long.xml</Actor>
</VisualActor>
</Entity>

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@ -4,7 +4,7 @@
<BuildTime>22</BuildTime>
</Cost>
<Footprint>
<Square width="25.0" depth="6.5"/>
<Square width="26.0" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
@ -19,6 +19,6 @@
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_med.xml</Actor>
<Actor>structures/hellenes/wall_medium.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>22</BuildTime>
</Cost>
<Footprint>
<Square width="26.0" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2210</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Teîkhos</SpecificName>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_medium.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Cost>
<BuildTime>22</BuildTime>
</Cost>
<Footprint>
<Square width="14.0" depth="7.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>3300</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Teîkhos</SpecificName>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity>
<Obstruction>
<Static width="13.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_short.xml</Actor>
</VisualActor>
</Entity>

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@ -4,7 +4,7 @@
<BuildTime>27</BuildTime>
</Cost>
<Footprint>
<Square width="7.5" depth="7.5"/>
<Square width="9.0" depth="9.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
@ -16,9 +16,9 @@
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Identity>
<Obstruction>
<Static width="7.0" depth="7.0"/>
<Static width="7.5" depth="7.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/wall_turret.xml</Actor>
<Actor>structures/hellenes/wall_tower.xml</Actor>
</VisualActor>
</Entity>