forked from 0ad/0ad
New Hele walls
This was SVN commit r11479.
This commit is contained in:
parent
71a57ed3a7
commit
368dda421a
@ -2,16 +2,25 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant frequency="100" name="Gate A">
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<mesh>structural/hele_gate.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="" attachpoint="gar01"/>
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<prop actor="" attachpoint="gar02"/>
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<prop actor="" attachpoint="gar03"/>
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<prop actor="" attachpoint="gar04"/>
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<prop actor="" attachpoint="gar05"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_a"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_b"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_c"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_d"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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<variant frequency="100" name="Gate B">
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<mesh>structural/hele_gate.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_a"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_b"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_c"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_d"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall long">
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<mesh>structural/hele_wall_long.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant name="Wall Medium">
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<mesh>structural/hele_wall_med.dae</mesh>
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<mesh>structural/hele_wall_medium.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall short">
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<mesh>structural/hele_wall_short.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_wall_tower_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/hele_wall_tower_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate_door.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_gate_props.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_long.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/hele_wall_long.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_med.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_medium.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/hele_wall_medium.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_short.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/hele_wall_short.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wc.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wc.dae
(Stored with Git LFS)
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@ -4,7 +4,7 @@
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="23.5" depth="6.5"/>
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<Square width="26.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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@ -16,9 +16,9 @@
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="6.0"/>
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_med.xml</Actor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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@ -4,7 +4,7 @@
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="25.0" depth="6.5"/>
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<Square width="38.5" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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@ -16,9 +16,9 @@
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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<Static width="37.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_med.xml</Actor>
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<Actor>structures/hellenes/wall_long.xml</Actor>
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</VisualActor>
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</Entity>
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@ -4,7 +4,7 @@
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="25.0" depth="6.5"/>
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<Square width="26.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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@ -19,6 +19,6 @@
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_med.xml</Actor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="26.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>2210</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="14.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3300</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="13.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_short.xml</Actor>
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</VisualActor>
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</Entity>
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@ -4,7 +4,7 @@
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<BuildTime>27</BuildTime>
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</Cost>
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<Footprint>
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<Square width="7.5" depth="7.5"/>
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<Square width="9.0" depth="9.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Health>
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@ -16,9 +16,9 @@
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<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_turret.xml</Actor>
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<Actor>structures/hellenes/wall_tower.xml</Actor>
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</VisualActor>
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</Entity>
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