forked from 0ad/0ad
Adds missing break statements, thanks to picobyte. Fixes #1503
This was SVN commit r11981.
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@ -90,9 +90,11 @@ function handleNetMessage(message)
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case "connected":
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obj.caption = "Connected to the server.";
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obj.hidden = false;
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break;
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case "authenticated":
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obj.caption = "Connection to the server has been authenticated.";
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obj.hidden = false;
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break;
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case "disconnected":
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obj.caption = "Connection to the server has been lost.\n\nThe game has ended.";
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obj.hidden = false;
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