the previous was an older readme.txt; updated.

This was SVN commit r241.
This commit is contained in:
janwas 2004-05-18 01:18:32 +00:00
parent 114d07c347
commit 41b27867a9

View File

@ -1,12 +1,35 @@
- glext.h:
download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
put it in GL subdir of compiler's include dir
The codepit with all required files is accessed via SCP:
host = wildfiregames.com
port = 22
user = code
pass = ae3934hjf
- ZLib:
download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
put the DLL in binaries\, put header and lib into compiler dirs
Note: this is version 1.1.4.8751
$install := directory where the compiler is installed.
$lib := directory where the compiler looks for lib files;
typically = $install\lib .
$include := the same for header files (= $install\include).
$GL := directory containing OpenGL headers.
VC6: $install\GL;
VC7: $install\PlatformSDK\Include\GL.
$binaries := directory containing system\ and data\ .
- Xerces:
download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
put the DLL in binaries\, put include\ contents into compiler include dir
TODO:
- OpenGL extensions:
download glext.h and put it in $GL .
- ZLib (v1.1.4.8751)
download zlib.zip; extract headers into $include,
lib files into $lib, and DLLs into $binaries.
If you get an error 'zlib.dll not found', rename zlib-1.dll to zlib.dll
in directory $binaries (cause of the error is unclear ATM).
- libpng (v1.2.4)
download libpng.zip; extract headers into $include,
lib files into $lib, and DLLs into $binaries.
- Xerces: [required if compiling GUI]
download xerces-c_2_3_0-win32.zip .
put xerces-c_2.lib in $lib, and xerces-c_2_3_0.dll in $binaries;
copy xerces-c_2_3_0-win32\include\* into $include .