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the previous was an older readme.txt; updated.
This was SVN commit r241.
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- glext.h:
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download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
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The codepit with all required files is accessed via SCP:
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host = wildfiregames.com
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port = 22
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user = code
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pass = ae3934hjf
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- ZLib:
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in binaries\, put header and lib into compiler dirs
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Note: this is version 1.1.4.8751
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$install := directory where the compiler is installed.
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$lib := directory where the compiler looks for lib files;
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typically = $install\lib .
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$include := the same for header files (= $install\include).
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$GL := directory containing OpenGL headers.
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VC6: $install\GL;
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VC7: $install\PlatformSDK\Include\GL.
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$binaries := directory containing system\ and data\ .
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- Xerces:
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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put the DLL in binaries\, put include\ contents into compiler include dir
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TODO:
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- OpenGL extensions:
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download glext.h and put it in $GL .
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- ZLib (v1.1.4.8751)
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download zlib.zip; extract headers into $include,
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lib files into $lib, and DLLs into $binaries.
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If you get an error 'zlib.dll not found', rename zlib-1.dll to zlib.dll
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in directory $binaries (cause of the error is unclear ATM).
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- libpng (v1.2.4)
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download libpng.zip; extract headers into $include,
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lib files into $lib, and DLLs into $binaries.
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- Xerces: [required if compiling GUI]
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download xerces-c_2_3_0-win32.zip .
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put xerces-c_2.lib in $lib, and xerces-c_2_3_0.dll in $binaries;
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copy xerces-c_2_3_0-win32\include\* into $include .
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