forked from 0ad/0ad
Remove unused, deprecated SendGetGameList from the lobby.
Differential Revision: https://code.wildfiregames.com/D389 Reviewed By: scythetwirler Refs D207 This was SVN commit r19467.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -31,7 +31,6 @@ public:
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virtual void connect() = 0;
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virtual void disconnect() = 0;
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virtual void recv() = 0;
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virtual void SendIqGetGameList() = 0;
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virtual void SendIqGetBoardList() = 0;
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virtual void SendIqGetProfile(const std::string& player) = 0;
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virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
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@ -252,20 +252,6 @@ void XmppClient::handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError err)
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* Requests to server *
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*****************************************************/
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/**
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* Request a listing of active games from the server.
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*/
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void XmppClient::SendIqGetGameList()
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{
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glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
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// Send IQ
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glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
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iq.addExtension(new GameListQuery());
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DbgXMPP("SendIqGetGameList [" << tag_xml(iq) << "]");
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m_client->send(iq);
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}
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/**
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* Request the leaderboard data from the server.
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*/
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@ -61,7 +61,6 @@ public:
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void connect();
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void disconnect();
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void recv();
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void SendIqGetGameList();
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void SendIqGetBoardList();
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void SendIqGetProfile(const std::string& player);
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void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data);
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@ -39,7 +39,6 @@ void JSI_Lobby::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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@ -119,13 +118,6 @@ void JSI_Lobby::DisconnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPriva
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g_XmppClient->disconnect();
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}
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void JSI_Lobby::SendGetGameList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetGameList();
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}
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void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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@ -36,7 +36,6 @@ namespace JSI_Lobby
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void StopXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void ConnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetGameList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetProfile(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& player);
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void SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);
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@ -280,13 +280,7 @@ class XpartaMuPP(sleekxmpp.ClientXMPP):
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"""
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# Send lists/register on leaderboard; depreciated once muc_online
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# can send lists/register automatically on joining the room.
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if 'gamelist' in iq.plugins:
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try:
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self.sendGameList(iq['from'])
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except:
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traceback.print_exc()
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logging.error("Failed to process gamelist request from %s" % iq['from'].bare)
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elif 'boardlist' in iq.plugins:
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if 'boardlist' in iq.plugins:
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command = iq['boardlist']['command']
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try:
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self.relayBoardListRequest(iq['from'])
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