forked from 0ad/0ad
Mythos_Ruler's Christmas update for SVN users!
Includes: - Unit rank upgrades, based on a patch by Sanderd. Not all civs get all rank upgrades. For instance, Spartans get the Infantry rank upgrades, but not the cavalry rank upgrades. Conversely, the Persians get the cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians get rank upgrades for their mercenaries, but not their native units. etc. - Updated and tweaked many of the skirmish maps. Too many tweaks to mention. But I did add Iberian circuit walls to many of them! New "Bactria" Skirmish Map. Will continue to tweak this one to make it more unique. It's based on modern-day Afghanistan, which the ancients called "Bactria." A 2nd Ptolemies sandbox demo map. - Moved the Ptolemaic Lighthouse to Town Phase to have more impact for the Ptolemy player on maps with water. - New Thureos shield patterns by Enrique for a NEW unit: Mercenary Thureos Spearman. - TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor" tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp and Siege Walls. A new "Battlefield Medics" tech for the temple that unlocks (slow) health regeneration for units. The portrait for this tech is placeholder and needs replaced ASAP. - Cavalry now have oval selection rings. Eventually I will implement a selection ring system where the citizen-soldiers and support units have round rings, while champions have arrows, and heroes have stars. This helps visually differentiate the roles of these 3 classes of units. Not yet implemented. - Vision radius for infantry slightly reduced. - Fixed sounds for Persian Wonder. - Fixed footprint sizes for a few buildings and Ptolemaic walls. - Ptolemies now have the "Military Settlement" system in place. But this system might go to the Seleucids instead later for historical reasons. - Cost of fields reduced. Gathering rates for grain reduced. - Fixed some selection group names for some templates. (Double clicking didn't select them all as it should have). - Fixed/Changed/Added some unit and building names, specifically for the Ptolemies, but for some others as well. - Some new temp portraits for Ptolemaic units. Ongoing task. Lastly, I hope these changes don't break anything. They are heavily tested on my end, but I can't promise I caught all bugs. This was SVN commit r14388.
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<prop actor="props/structures/ptolemies/civic_centre_statue_female.xml" attachpoint="root"/>
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||||
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||||
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||||
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||||
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||||
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
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<prop actor="units/persians/hero_darius_chariot_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
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||||
</props>
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||||
<textures><texture file="structural/pers_chariot_darius.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/pers_chariot_darius.png" name="baseTex"/>
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<texture file="structural/pers_chariot_hero_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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@ -34,5 +37,5 @@
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</props>
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<material>playercolor_spec.xml</material>
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<material>player_trans_spec.xml</material>
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||||
</actor>
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<prop actor="units/persians/hero_xerxes_chariot_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/hero_xerxes_chariot_d.xml" attachpoint="rider2"/>
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<textures><texture file="structural/pers_chariot_xerxes.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/pers_chariot_xerxes.png" name="baseTex"/>
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<texture file="structural/pers_chariot_hero_spec.png" name="specTex"/>
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||||
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<group>
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@ -34,5 +37,5 @@
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||||
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<material>playercolor_spec.xml</material>
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||||
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||||
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||||
|
@ -0,0 +1,171 @@
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||||
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||||
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||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/ptol_thureophoros_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Thureophoros Tunic">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_thureophoros_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,169 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Thureophoros Tunic">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_thureophoros_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_thureophoros_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,209 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="130"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="attack_slaughter" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/ptol_thureophoros_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Thureophoros Tunic Elite">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_thureophoros_e_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_thureophoros_e_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -4,33 +4,45 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="130"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
|
||||
|
@ -4,33 +4,45 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="125"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="115"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="130"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_03.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_05.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_05.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_06.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_06.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_07.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_07.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_08.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_08.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metal_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metal_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metalcap_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_metalcap_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_wood_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_a_wood_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metal_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metal_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metalcap_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_metalcap_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_wood_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_b_wood_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metal_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metal_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metalcap_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_metalcap_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_wood_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/ptol_thureos_c_wood_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_a_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_a_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_a_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_a_1_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_e_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_e_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_e_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_thureophoros_e_1_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_hero_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/pers_chariot_hero_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bactria_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bactria_2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/structures/military_settlement.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/structures/military_settlement.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_iron.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_iron.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_silver.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_silver.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/bandage.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/technologies/bandage.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_cavalry_spearman.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_cavalry_spearman.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_champion_cavalry.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_champion_cavalry.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_infantry_spearman_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_infantry_spearman_2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_support_female_citizen.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/ptol_support_female_citizen.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -26,8 +26,13 @@ function GetTechModifiedProperty(currentTechModifications, entityTemplateData, p
|
||||
// Get the classes which this entity template belongs to
|
||||
var rawClasses;
|
||||
if (entityTemplateData && entityTemplateData.Identity)
|
||||
{
|
||||
rawClasses = entityTemplateData.Identity.Classes;
|
||||
var classes = (rawClasses && "_string" in rawClasses ? rawClasses._string.split(/\s+/) : []);
|
||||
rawClasses = "_string" in rawClasses ? rawClasses._string : "";
|
||||
if (entityTemplateData.Identity.Rank)
|
||||
rawClasses += " " + entityTemplateData.Identity.Rank;
|
||||
}
|
||||
var classes = rawClasses && rawClasses.length ? rawClasses.split(/\s+/) : [];
|
||||
|
||||
var retValue = propertyValue;
|
||||
|
||||
|
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Bactria (2).pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/skirmishes/Bactria (2).pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Bactria (2).xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/skirmishes/Bactria (2).xml
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Belgian Bog (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Belgian Bog (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Death Canyon (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Death Canyon (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Deccan Plateau (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Deccan Plateau (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Golden Oasis (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Golden Oasis (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oases (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oases (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oasis (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Libyan Oasis (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Lorraine Plain (2).pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Lorraine Plain (2).pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Lorraine Plain (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Lorraine Plain (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Median Oasis (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Median Oasis (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Neareastern Badlands (2).pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Neareastern Badlands (2).pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Neareastern Badlands (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Neareastern Badlands (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Nile River (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Persian Highlands (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Persian Highlands (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Punbjab (2).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Team Oasis - 2v2.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Team Oasis - 2v2.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Thessalian Plains (4).xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/Zagros Mountains (2).xml
(Stored with Git LFS)
Binary file not shown.
@ -136,7 +136,16 @@ AuraManager.prototype.ApplyTemplateModifications = function(valueName, value, pl
|
||||
if (!this.templateModificationsCache[valueName] || !this.templateModificationsCache[valueName][player])
|
||||
return value;
|
||||
|
||||
var classes = template.Identity.Classes._string.split(/\s+/);
|
||||
var rawClasses;
|
||||
if (template && template.Identity)
|
||||
{
|
||||
rawClasses = template.Identity.Classes;
|
||||
rawClasses = "_string" in rawClasses ? rawClasses._string : "";
|
||||
if (template.Identity.Rank)
|
||||
rawClasses += " " + template.Identity.Rank;
|
||||
}
|
||||
|
||||
var classes = rawClasses && rawClasses.length ? rawClasses.split(/\s+/) : [];
|
||||
|
||||
var keyList = [];
|
||||
|
||||
|
@ -95,14 +95,10 @@ Identity.prototype.GetRank = function()
|
||||
Identity.prototype.GetClassesList = function()
|
||||
{
|
||||
if (this.template.Classes && "_string" in this.template.Classes)
|
||||
{
|
||||
var string = this.template.Classes._string;
|
||||
return string.split(/\s+/);
|
||||
}
|
||||
else
|
||||
{
|
||||
return [];
|
||||
}
|
||||
return ( this.template.Classes._string + " " + this.GetRank() ).split(/\s+/);
|
||||
if (this.GetRank().length)
|
||||
return [this.GetRank()];
|
||||
return [];
|
||||
};
|
||||
|
||||
Identity.prototype.HasClass = function(name)
|
||||
|
@ -72,19 +72,44 @@ ProductionQueue.prototype.Init = function()
|
||||
*/
|
||||
ProductionQueue.prototype.GetEntitiesList = function()
|
||||
{
|
||||
if (!this.entiesList)
|
||||
this.CalculateEntitiesList();
|
||||
return this.entitiesList;
|
||||
};
|
||||
|
||||
ProductionQueue.prototype.CalculateEntitiesList = function()
|
||||
{
|
||||
this.entitiesList = [];
|
||||
if (!this.template.Entities)
|
||||
return [];
|
||||
return;
|
||||
|
||||
var string = this.template.Entities._string;
|
||||
if (!string)
|
||||
return [];
|
||||
return;
|
||||
|
||||
// Replace the "{civ}" codes with this entity's civ ID
|
||||
var cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
|
||||
if (cmpIdentity)
|
||||
string = string.replace(/\{civ\}/g, cmpIdentity.GetCiv());
|
||||
|
||||
return string.split(/\s+/);
|
||||
var entitiesList = string.split(/\s+/);
|
||||
|
||||
// check if some templates need to show their advanced or elite version
|
||||
var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
|
||||
var playerID = QueryOwnerInterface(this.entity, IID_Player).GetPlayerID();
|
||||
for each (var templateName in entitiesList)
|
||||
{
|
||||
var template = cmpTemplateManager.GetTemplate(templateName);
|
||||
while (template.Promotion)
|
||||
{
|
||||
var requiredXp = ApplyValueModificationsToTemplate("Promotion/RequiredXp", +template.Promotion.RequiredXp, playerID, template);
|
||||
if (requiredXp > 0)
|
||||
break;
|
||||
templateName = template.Promotion.Entity;
|
||||
template = cmpTemplateManager.GetTemplate(templateName);
|
||||
}
|
||||
this.entitiesList.push(templateName);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
@ -192,7 +217,17 @@ ProductionQueue.prototype.AddBatch = function(templateName, type, count, metadat
|
||||
var template = cmpTempMan.GetTemplate(templateName);
|
||||
if (!template)
|
||||
return;
|
||||
|
||||
if (template.Promotion)
|
||||
{
|
||||
var requiredXp = ApplyValueModificationsToTemplate("Promotion/RequiredXp", +template.Promotion.RequiredXp, cmpPlayer.GetPlayerID(), template);
|
||||
|
||||
if (requiredXp == 0)
|
||||
{
|
||||
this.AddBatch(template.Promotion.Entity, type, count, metadata);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply a time discount to larger batches.
|
||||
var timeMult = this.GetBatchTime(count);
|
||||
|
||||
@ -703,4 +738,13 @@ ProductionQueue.prototype.UnpauseProduction = function()
|
||||
this.timer = cmpTimer.SetTimeout(this.entity, IID_ProductionQueue, "ProgressTimeout", g_ProgressInterval, {});
|
||||
};
|
||||
|
||||
ProductionQueue.prototype.OnValueModification = function(msg)
|
||||
{
|
||||
// if the promotion requirements of units is changed,
|
||||
// update the entities list so that automatically promoted units are shown
|
||||
// appropriately in the list
|
||||
if (msg.component == "Promotion")
|
||||
this.CalculateEntitiesList();
|
||||
};
|
||||
|
||||
Engine.RegisterComponentType(IID_ProductionQueue, "ProductionQueue", ProductionQueue);
|
||||
|
@ -11,7 +11,7 @@ Promotion.prototype.Schema =
|
||||
Promotion.prototype.Init = function()
|
||||
{
|
||||
this.currentXp = 0;
|
||||
}
|
||||
};
|
||||
|
||||
Promotion.prototype.GetRequiredXp = function()
|
||||
{
|
||||
@ -26,7 +26,7 @@ Promotion.prototype.GetCurrentXp = function()
|
||||
Promotion.prototype.GetPromotedTemplateName = function()
|
||||
{
|
||||
return this.template.Entity;
|
||||
}
|
||||
};
|
||||
|
||||
Promotion.prototype.Promote = function(promotedTemplateName)
|
||||
{
|
||||
@ -91,33 +91,52 @@ Promotion.prototype.Promote = function(promotedTemplateName)
|
||||
|
||||
// Destroy current entity
|
||||
Engine.DestroyEntity(this.entity);
|
||||
}
|
||||
// save the entity id
|
||||
this.promotedUnitEntity = promotedUnitEntity;
|
||||
};
|
||||
|
||||
Promotion.prototype.IncreaseXp = function(amount)
|
||||
{
|
||||
this.currentXp += +(amount);
|
||||
// if the unit was already promoted, but is waiting for the engine to be destroyed
|
||||
// transfer the gained xp to the promoted unit if applicable
|
||||
if (this.promotedUnitEntity)
|
||||
{
|
||||
var cmpPromotion = Engine.QueryInterface(this.promotedUnitEntity, IID_Promotion);
|
||||
if (cmpPromotion)
|
||||
cmpPromotion.IncreaseXp(amount);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.currentXp >= this.GetRequiredXp())
|
||||
this.currentXp += +(amount);
|
||||
var requiredXp = this.GetRequiredXp();
|
||||
|
||||
if (this.currentXp >= requiredXp)
|
||||
{
|
||||
var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
|
||||
var promotionTemplate = this.template;
|
||||
var promotedTemplateName;
|
||||
var requiredXp;
|
||||
|
||||
// We may be able to promote by skipping over multiple templates
|
||||
// so find the highest level we can reach
|
||||
do
|
||||
var playerID = QueryOwnerInterface(this.entity, IID_Player).GetPlayerID();
|
||||
this.currentXp -= requiredXp;
|
||||
var promotedTemplateName = this.GetPromotedTemplateName();
|
||||
// check if we can upgrade a second time (or even more)
|
||||
while (true)
|
||||
{
|
||||
requiredXp = this.GetRequiredXp();
|
||||
this.currentXp -= requiredXp;
|
||||
promotedTemplateName = promotionTemplate.Entity;
|
||||
var template = cmpTemplateManager.GetTemplate(promotedTemplateName);
|
||||
promotionTemplate = template.Promotion;
|
||||
if (!template.Promotion)
|
||||
break;
|
||||
requiredXp = ApplyValueModificationsToTemplate("Promotion/RequiredXp", +template.Promotion.RequiredXp, playerID, template);
|
||||
// compare the current xp to the required xp of the promoted entity
|
||||
if (this.currentXp < requiredXp)
|
||||
break;
|
||||
this.currentXp -= requiredXp;
|
||||
promotedTemplateName = template.Promotion.Entity;
|
||||
}
|
||||
while (promotionTemplate && this.currentXp >= requiredXp);
|
||||
|
||||
this.Promote(promotedTemplateName);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Engine.RegisterComponentType(IID_Promotion, "Promotion", Promotion);
|
||||
Promotion.prototype.OnValueModification = function(msg)
|
||||
{
|
||||
if (msg.component == "Promotion")
|
||||
this.IncreaseXp(0);
|
||||
};
|
||||
|
||||
Engine.RegisterComponentType(IID_Promotion, "Promotion", Promotion);
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"genericName": "Iron Hero Armor",
|
||||
"specificName": {
|
||||
"hele": "Sidi̱ró Panoplía",
|
||||
"mace": "Sidi̱ró Panoplía",
|
||||
"spart": "Sidi̱ró Panoplía",
|
||||
"athen": "Sidi̱ró Panoplía",
|
||||
"ptol": "Sidi̱ró Panoplía",
|
||||
"sele": "Sidi̱ró Panoplía"
|
||||
},
|
||||
"description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 600},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_cuirass_empire.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
|
||||
"modifications": [
|
||||
{"value": "Armour/Hack", "add": 2.0},
|
||||
{"value": "Armour/Pierce", "add": 2.0},
|
||||
{"value": "Cost/Resources/metal", "add": 50}],
|
||||
"affects": ["Hero"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -6,6 +6,8 @@
|
||||
"mace": "Linothorakes",
|
||||
"spart": "Linothorakes",
|
||||
"athen": "Linothorakes",
|
||||
"ptol": "Linothorakes",
|
||||
"sele": "Linothorakes",
|
||||
"pers": "Linothorakes",
|
||||
"rome": "Linothorakes",
|
||||
"cart": "Linothorakes"
|
||||
|
@ -2,7 +2,7 @@
|
||||
"pair": "pair_inf_armor_04",
|
||||
"genericName": "Bronze Cuirass Body Armor",
|
||||
"description": "Body armor fashioned completely of bronze.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 600},
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "armor_cuirass_bronze.png",
|
||||
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Advanced Celtic Mercenaries",
|
||||
"description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "upgrade_advanced.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Celt Basic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Advanced Iberian Mercenaries",
|
||||
"description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "upgrade_advanced.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Iberian Basic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Advanced Italiote Mercenaries",
|
||||
"description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "upgrade_advanced.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Italian Basic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Elite Celtic Mercenaries",
|
||||
"description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "upgrade_elite.png",
|
||||
"researchTime": 40,
|
||||
"supersedes": "carthaginians/upgrade_rank_advanced_celts",
|
||||
"tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Celt Advanced"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Elite Iberian Mercenaries",
|
||||
"description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "upgrade_elite.png",
|
||||
"researchTime": 40,
|
||||
"supersedes": "carthaginians/upgrade_rank_advanced_iberian",
|
||||
"tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Iberian Advanced"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Elite Italiote Mercenaries",
|
||||
"description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "upgrade_elite.png",
|
||||
"researchTime": 40,
|
||||
"supersedes": "carthaginians/upgrade_rank_advanced_italiote",
|
||||
"tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Italian Advanced"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
{
|
||||
"pair": "pair_heal_03",
|
||||
"genericName": "Divine Offerings",
|
||||
"specificName": {
|
||||
"hele": "Olympic Games",
|
||||
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"pair": "pair_heal_03",
|
||||
"genericName": "Battlefield Medics",
|
||||
"description": "Unlock health regeneration for your units.",
|
||||
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "bandage.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Unlock health regeneration for your units.",
|
||||
"modifications": [{"value": "Health/RegenRate", "add": 0.5}],
|
||||
"affects": ["Unit Organic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
{
|
||||
"genericName": "Infantry Spear Fighting",
|
||||
"specificName": {
|
||||
"hele": "Doratismos",
|
||||
"mace": "Doratismos",
|
||||
"spart": "Doratismos",
|
||||
"athen": "Doratismos",
|
||||
"theb": "Doratismos"
|
||||
},
|
||||
"description": "Spear fighting training increases damage of infantry spear units.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "spear.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Spearmen +2 hack attack.",
|
||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
|
||||
"affects": ["Infantry Spear"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -1,15 +1,15 @@
|
||||
{
|
||||
"pair": "pair_inf_02",
|
||||
"genericName": "Infantry Spear Fighting",
|
||||
"genericName": "Iron Spearheads",
|
||||
"specificName": {
|
||||
"hele": "Doratismos",
|
||||
"mace": "Doratismos",
|
||||
"spart": "Doratismos",
|
||||
"athen": "Doratismos",
|
||||
"theb": "Doratismos"
|
||||
"hele": "Siderénies Aichmés",
|
||||
"mace": "Siderénies Aichmés",
|
||||
"spart": "Siderénies Aichmés",
|
||||
"athen": "Siderénies Aichmés",
|
||||
"theb": "Siderénies Aichmés"
|
||||
},
|
||||
"description": "Spear fighting training increases damage of infantry spear units.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
|
||||
"description": "Using iron instead of bronze gave spears additional piercing power.",
|
||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "spear.png",
|
||||
|
@ -0,0 +1,5 @@
|
||||
{
|
||||
"genericName": "Garrison Healing vs. Self-Healing",
|
||||
"top": "heal_temple",
|
||||
"bottom": "health_regen_units"
|
||||
}
|
@ -1,21 +1,24 @@
|
||||
{
|
||||
"pair": "pair_inf_02",
|
||||
"genericName": "Ranged Infantry Skirmishers",
|
||||
"genericName": "Javelin Thong",
|
||||
"specificName": {
|
||||
"hele": "Akontistes",
|
||||
"mace": "Akontistes",
|
||||
"spart": "Akontistes",
|
||||
"athen": "Akontistes",
|
||||
"theb": "Akontistes"
|
||||
"hele": "Ankyle",
|
||||
"mace": "Ankyle",
|
||||
"spart": "Ankyle",
|
||||
"athen": "Ankyle",
|
||||
"theb": "Ankyle",
|
||||
"rome": "Amentum"
|
||||
},
|
||||
"description": "Training increases damage of infantry skirmisher units.",
|
||||
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
|
||||
"description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
|
||||
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "arrow.png",
|
||||
"researchTime": 30,
|
||||
"tooltip": "Skirmisher infantry +2 pierce attack.",
|
||||
"modifications": [{"value": "Attack/Ranged/Pierce", "add": 2.0}],
|
||||
"tooltip": "Skirmisher infantry +2 pierce attack and +4 range.",
|
||||
"modifications": [
|
||||
{"value": "Attack/Ranged/Pierce", "add": 2.0},
|
||||
{"value": "Attack/Ranged/MaxRange", "add": 4.0}],
|
||||
"affects": ["Infantry Javelin"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Roman Logistics",
|
||||
"description": "The Romans were masters of the logistics of warfare.",
|
||||
"cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "handcart_empty.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
|
||||
"modifications": [{"value": "TerritoryDecay/HealthDecayRate", "replace": 0}],
|
||||
"affects": ["ArmyCamp", "SiegeWall"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"genericName": "Advanced Citizen-Cavalry",
|
||||
"description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
|
||||
"cost": {"food": 400, "wood": 100, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "upgrade_advanced.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Cavalry Basic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
{
|
||||
"genericName": "Advanced Citizen-Infantry",
|
||||
"specificName": {
|
||||
"hele": "Metikoi",
|
||||
"mace": "Metikoi",
|
||||
"spart": "Metikoi",
|
||||
"athen": "Metikoi"
|
||||
},
|
||||
"description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
|
||||
"cost": {"food": 200, "wood": 300, "stone": 0, "metal": 0},
|
||||
"requirements": {"tech": "phase_town"},
|
||||
"requirementsTooltip": "Unlocked in Town Phase.",
|
||||
"icon": "upgrade_advanced.png",
|
||||
"researchTime": 40,
|
||||
"tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Infantry Basic"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
{
|
||||
"genericName": "Elite Citizen-Cavalry",
|
||||
"description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
|
||||
"cost": {"food": 600, "wood": 0, "stone": 0, "metal": 400},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "upgrade_elite.png",
|
||||
"researchTime": 40,
|
||||
"supersedes": "upgrade_rank_advanced_cavalry",
|
||||
"tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Cavalry Advanced"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
{
|
||||
"genericName": "Elite Citizen-Infantry",
|
||||
"specificName": {
|
||||
"hele": "Zeugites",
|
||||
"mace": "Zeugites",
|
||||
"spart": "Zeugites",
|
||||
"athen": "Zeugites"
|
||||
},
|
||||
"description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
|
||||
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
|
||||
"requirements": {"tech": "phase_city"},
|
||||
"requirementsTooltip": "Unlocked in City Phase.",
|
||||
"icon": "upgrade_elite.png",
|
||||
"researchTime": 40,
|
||||
"supersedes": "upgrade_rank_advanced_infantry",
|
||||
"tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
|
||||
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
|
||||
"affects": ["Infantry Advanced"],
|
||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
|
||||
}
|
@ -31,6 +31,8 @@
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -28,6 +28,11 @@
|
||||
units/brit_cavalry_javelinist_b
|
||||
units/brit_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/barracks.xml</Actor>
|
||||
|
@ -33,6 +33,8 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_celt_mercs_1
|
||||
carthaginians/pair_celt_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_celts
|
||||
carthaginians/upgrade_rank_elite_celts
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -27,6 +27,8 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_iberian
|
||||
carthaginians/upgrade_rank_elite_iberian
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -33,6 +33,8 @@
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_italian_mercs_1
|
||||
carthaginians/pair_italian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_italiote
|
||||
carthaginians/upgrade_rank_elite_italiote
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user