forked from 0ad/0ad
Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.
This was SVN commit r18577.
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@ -35,10 +35,8 @@ public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "public", VFS_MOUNT_MUST_EXIST, 1));
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TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir() / "cache"));
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g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
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CXeromyces::Startup();
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// Need some stuff for terrain movement costs:
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