forked from 0ad/0ad
New siege ram for the Spartans
This was SVN commit r11890.
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4cf3467819
@ -2,19 +2,37 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Spartan Siege Ram">
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<variant frequency="100" name="Spartan Siege Ram a">
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<animations>
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<animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
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<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/rome_ram.dae</mesh>
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<mesh>structural/spart_siege_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left"/>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right"/>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_right_back"/>
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</props>
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<texture>structural/rome_ram.png</texture>
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<texture>structural/spart_siege_ram.png</texture>
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</variant>
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<variant frequency="100" name="Spartan Siege Ram b">
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<animations>
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<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/spart_siege_ram.dae</mesh>
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<props>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_front"/>
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<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right_front"/>
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<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_left_back"/>
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<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_back"/>
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</props>
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<texture>structural/spart_siege_ram.png</texture>
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</variant>
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</group>
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<group>
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_attack.dae
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_attack.dae
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_idle.dae
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_idle.dae
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_move.dae
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binaries/data/mods/public/art/animation/mechanical/spart_siege_ram_move.dae
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binaries/data/mods/public/art/meshes/structural/spart_siege_ram.dae
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binaries/data/mods/public/art/meshes/structural/spart_siege_ram.dae
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binaries/data/mods/public/art/textures/skins/structural/spart_siege_ram.png
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binaries/data/mods/public/art/textures/skins/structural/spart_siege_ram.png
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