forked from 0ad/0ad
Make loyalty drain on decaying buildings much more punishing.
This was SVN commit r17060.
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@ -75,7 +75,7 @@
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</SoundGroups>
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</Sound>
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<TerritoryDecay>
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<DecayRate>10</DecayRate>
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<DecayRate>50</DecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<ProductionQueue>
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@ -106,7 +106,7 @@
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<TerritoryDecay>
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<DecayRate>5</DecayRate>
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<DecayRate>50</DecayRate>
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</TerritoryDecay>
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<Visibility>
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<RetainInFog>true</RetainInFog>
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