Ptolemaic bireme commit.

Fixed error in sparten temple when destroyed found bi Sanderd17

This was SVN commit r14870.
This commit is contained in:
Enrique 2014-03-26 20:34:54 +00:00
parent 7c0c294814
commit 52af5b29a1
13 changed files with 117 additions and 6 deletions

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_bireme_sail.dae</mesh>
<textures>
<texture file="props/ptol_sail.png" name="baseTex"/>
<texture file="props/ptol_sail_norm.png" name="normTex"/>
<texture file="props/ptol_sail_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Ptolemaic sail">
<mesh>structural/ptol_ship_bireme_shields.dae</mesh>
<textures>
<texture file="props/shield/ptol_round_k_eagle2_bronze_player.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_cloth full playercolor">
<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 1">
<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 2">
<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
<textures>
<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="quinquereme">
<animations>
<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
</animations>
<mesh>structural/ptol_ship_bireme.dae</mesh>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
<prop actor="props/structures/ptolemies/bireme_sail.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/bireme_shields.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/bireme_tent.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_bireme.png" name="baseTex"/>
<texture file="structural/ptol_bireme_norm.png" name="normTex"/>
<texture file="structural/ptol_bireme_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -23,13 +23,15 @@
<texture file="structural/ao/spart_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="smoke"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="smoke"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="smoke"/>
<prop actor="props/structures/spartans/temple_propsa.xml" attachpoint="root"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/temple_tile_c.xml" attachpoint="root"/>
</props>
</variant>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -8,6 +8,6 @@
<Icon>units/hele_ship_bireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/carthaginians/bireme.xml</Actor>
<Actor>structures/ptolemies/bireme.xml</Actor>
</VisualActor>
</Entity>