forked from 0ad/0ad
Ptolemaic bireme commit.
Fixed error in sparten temple when destroyed found bi Sanderd17 This was SVN commit r14870.
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7c0c294814
commit
52af5b29a1
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic sail">
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<mesh>structural/ptol_ship_bireme_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/ptol_sail_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Ptolemaic sail">
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<mesh>structural/ptol_ship_bireme_shields.dae</mesh>
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<textures>
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<texture file="props/shield/ptol_round_k_eagle2_bronze_player.png" name="baseTex"/>
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<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_cloth full playercolor">
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<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
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<textures>
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<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth stripes 1">
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<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
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<textures>
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<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth stripes 2">
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<mesh>structural/ptol_ship_bireme_tent.dae</mesh>
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<textures>
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<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="quinquereme">
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<animations>
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<animation file="mechanical/kart_ship_quinquereme_idle.dae" name="Idle" speed="30"/>
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<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Walk" speed="6"/>
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<animation file="mechanical/kart_ship_quinquereme_move.dae" name="Run" speed="8"/>
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</animations>
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<mesh>structural/ptol_ship_bireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
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<prop actor="props/structures/ptolemies/bireme_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/bireme_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/bireme_tent.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ptol_bireme.png" name="baseTex"/>
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<texture file="structural/ptol_bireme_norm.png" name="normTex"/>
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<texture file="structural/ptol_bireme_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -23,13 +23,15 @@
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<texture file="structural/ao/spart_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="smoke"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="smoke"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="smoke"/>
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<prop actor="props/structures/spartans/temple_propsa.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/spartans/temple_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/spartans/temple_tile_c.xml" attachpoint="root"/>
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</props>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_sail.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_sail.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_tent.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_ship_bireme_tent.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ptol_bireme.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/structural/ptol_bireme.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ptol_bireme_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_bireme_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_bireme_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_bireme_spec.png
(Stored with Git LFS)
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@ -8,6 +8,6 @@
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<Icon>units/hele_ship_bireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/carthaginians/bireme.xml</Actor>
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<Actor>structures/ptolemies/bireme.xml</Actor>
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</VisualActor>
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</Entity>
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