forked from 0ad/0ad
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
* First wave of minimap changes (still need to do all the buttons). * Removed deprecated UI art. This was SVN commit r3633.
This commit is contained in:
parent
ed38414b41
commit
55f91550b5
BIN
binaries/data/mods/official/art/textures/ui/session/icons/bkg/arc_left.dds
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binaries/data/mods/official/art/textures/ui/session/icons/bkg/arc_left.dds
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binaries/data/mods/official/art/textures/ui/session/icons/bkg/arc_up.dds
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binaries/data/mods/official/art/textures/ui/session/icons/bkg/button_flare.dds
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binaries/data/mods/official/art/textures/ui/session/icons/bkg/button_idle.dds
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@ -0,0 +1,4 @@
|
||||
rating,Rating,
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||||
hack,Hack,
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||||
pierce,Pierce,
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||||
crush,Crush,
|
@ -0,0 +1,4 @@
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||||
rating,Rating,
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||||
hack,Hack,
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||||
pierce,Pierce,
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||||
crush,Crush,
|
@ -0,0 +1,16 @@
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||||
patrol,Patrol,
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||||
townbell,Town Bell,
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||||
lock,Lock,
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||||
unlock,Unlock,
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||||
kill,Kill,
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||||
explore,Explore,
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||||
rally,Rally,
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||||
stop,Stop,
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||||
heal,Heal,
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||||
repair,Repair,
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||||
herd,Herd,
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||||
escort,Escort,
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||||
move,Move,
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||||
attack,Attack,
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build,Build,
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retreat,Retreat,
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@ -0,0 +1,4 @@
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citizen,Citizen,
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||||
military,Military,
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hero,Hero,
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||||
civcentre,Civic Centre,
|
@ -0,0 +1,10 @@
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||||
box,Box,
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||||
column_c,Column Closed,
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line_c,Line Closed,
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column_o,Column Open,
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line_o,Line Open,
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flank,Flank,
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skirmish,Skirmish,
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wedge,Wedge,
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testudo,Testudo,
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phalanx,Phalanx,
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@ -0,0 +1,3 @@
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||||
garrison,Garrison,
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unload,Unload,
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unloadtotarget,Unload to Target,
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@ -0,0 +1,9 @@
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food,Food,
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wood,Wood,
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stone,Stone,
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ore,Ore,
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fish,Fish,
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fruit,Fruit,
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grain,Grain,
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meat,Meat,
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milk,Milk,
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@ -0,0 +1,5 @@
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game,Game,
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diplomacy,Diplomacy,
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objectives,Objectives,
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score,Score,
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chat,Chat,
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@ -0,0 +1,7 @@
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flare,Flare,
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terrain,Terrain,
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territories,Territories,
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friendorfoe,FriendorFoe,
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economic,Economic,
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military,Military,
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resources,Resources,
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@ -0,0 +1,2 @@
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advanced,Advanced,
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elite,Elite,
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@ -0,0 +1,7 @@
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pause,Pause,
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play,Play,
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rewind,Rewind,
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fastforward,Fast Forward,
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start,Start,
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end,End,
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cycle,Cycle,
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@ -0,0 +1,5 @@
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food,Food,
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wood,Wood,
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stone,Stone,
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ore,Ore,
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population,Population,
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@ -0,0 +1,5 @@
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aggress,Aggress,
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defend,Defend,
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avoid,Avoid,
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stand,Stand,
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hold,Hold,
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@ -0,0 +1,7 @@
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accuracy,Accuracy,
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vision,Vision,
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speed,Speed,
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range,Range,
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capacity,Capacity,
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health,Health,
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stamina,Stamina,
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@ -0,0 +1,9 @@
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structciv,Construct Civic Buildings,
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structmil,Construct Military Buildings,
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train,Train,
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research,Research,
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barter,Barter,
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allegiance,Allegiance,
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selection,Selection,
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garrison,Garrison,
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command,Command,
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@ -0,0 +1,60 @@
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infantry_swordsman_b,Basic Infantry Swordsman,
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infantry_swordsman_a,Advanced Infantry Swordsman,
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infantry_swordsman_e,Elite Infantry Swordsman,
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infantry_spearman_b,Basic Infantry Spearman,
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infantry_spearman_a,Advanced Infantry Spearman,
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infantry_spearman_e,Elite Infantry Spearman,
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infantry_javelinist_b,Basic Infantry Javelinist,
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infantry_javelinist_a,Advanced Infantry Javelinist,
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infantry_javelinist_e,Elite Infantry Javelinist,
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infantry_archer_b,Basic Infantry Archer,
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infantry_archer_a,Advanced Infantry Archer,
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infantry_archer_e,Elite Infantry Archer,
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infantry_slinger_b,Basic Infantry Slinger,
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infantry_slinger_a,Advanced Infantry Slinger,
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infantry_slinger_e,Elite Infantry Slinger,
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cavalry_swordsman_b,Basic Cavalry Swordsman,
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cavalry_swordsman_a,Advanced Cavalry Swordsman,
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cavalry_swordsman_e,Elite Cavalry Swordsman,
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cavalry_spearman_b,Basic Cavalry Spearman,
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cavalry_spearman_a,Advanced Cavalry Spearman,
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cavalry_spearman_e,Elite Cavalry Spearman,
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cavalry_javelinist_b,Basic Cavalry Javelinist,
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cavalry_javelinist_a,Advanced Infantry Javelinist,
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cavalry_javelinist_e,Elite Infantry Javelinist,
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cavalry_archer_b,Basic Infantry Archer,
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cavalry_archer_a,Advanced Infantry Archer,
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cavalry_archer_e,Elite Infantry Archer,
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super_siege,Super Siege,
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support_female_citizen,Female Citizen,
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support_healer,Healer,
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support_trader,Trader,
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siege_onager,Onager,
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siege_ram,Ram,
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siege_ballista,Ballista,
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ship_merchant,Merchant Ship,
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ship_bireme,Light Warship,
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ship_trireme,Medium Warship,
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ship_quinquereme,Heavy Warship,
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super_infantry,Super Infantry,
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super_cavalry,Super Cavalry,
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hero_1,Hero,
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hero_2,Hero,
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hero_3,Hero,
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civil_centre,Civic Centre,
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house,House,
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farmstead,Farmstead,
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field,Field,
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corral,Corral,
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mill,Mill,
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scout_tower,Outpost,
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wall,Wall,
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wall_tower,Wall Tower,
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wall_gate,Wall Gate,
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dock,Dock,
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temple,Temple,
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barracks,Barracks,
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market,Market,
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fortress,Fortress,
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sb1,Special Building,
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sb2,Special Building,
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binaries/data/mods/official/art/textures/ui/session/ui_session_panel_minimap_bg.dds
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@ -65,95 +65,87 @@
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<!-- GROUP: MINIMAP -->
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<object name="snMiniMap"
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hotkey="session.minimap.toggle"
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hotkey="session.minimap.toggle"
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>
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<action on="Press"><![CDATA[
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guiToggle (this.name);
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]]></action>
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<object name="snMiniMapBorder"
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style="skin*Hele*Window"
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type="image"
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<object name="snMiniMapDisplay"
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style="snObject"
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type="minimap"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 100, 100, 0, 0, 180, 180);
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addCrd (this.name, lb, 0, 100);
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addCrd (this.name, lt, 0, 0);
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addCrd (this.name, rt, 100, 0);
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addCrds (this.name, 100, 100, 5, 5, 150, 150);
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]]></action>
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<object name="snMiniMapDisplay"
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style="snObject"
|
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type="minimap"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 100, 100, 5, 5, 170, 170);
|
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addCrd (this.name, lb, 0, 100);
|
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addCrd (this.name, lt, 0, 0);
|
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addCrd (this.name, rt, 100, 0);
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]]></action>
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<object name="snMiniMapEdge"
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style="skin*Hele*BorderBlack"
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type="image"
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ghost="true"
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/>
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</object>
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</object>
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<object name="snMiniMapButtonGroup"
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style="skin*Hele*BorderBlack"
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<object name="snMiniMapBorder"
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style="snMiniMapBorder"
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type="image"
|
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ghost="true"
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>
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<action on="Load"><![CDATA[
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addCrd (this.name, rb, 100, 100, getCrd ("snMiniMapBorder").coord[rb].width+1, 0,
|
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20, getCrd ("snMiniMapBorder").coord[rb].height);
|
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addCrd (this.name, lb, 0, 100);
|
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addCrd (this.name, lt, 0, 0);
|
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addCrd (this.name, rt, 100, 0);
|
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addCrds (this.name, 100, 100, 0, 0, 192, 192);
|
||||
]]></action>
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<object name="snMiniMapButton_1"
|
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style="skin*Hele*Button"
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type="button"
|
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>
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</object>
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<object name="snMiniMapButton_2"
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style="skin*Hele*Button"
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type="button"
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>
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</object>
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<object name="snMiniMapButton_3"
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style="skin*Hele*Button"
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type="button"
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>
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</object>
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<object name="snMiniMapButton_4"
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style="skin*Hele*Button"
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type="button"
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>
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<action on="Load"><![CDATA[
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// Seek through this group of buttons (determining length from last object's name).
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max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
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for (loop = 1; loop <= max; loop++)
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{
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tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
|
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// Set size/position.
|
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addCrd (tempName,
|
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rb, 100, 100, 0,
|
||||
getCrd ("snMiniMapButtonGroup").coord[rb].y+(getCrd ("snMiniMapButtonGroup").coord[rb].height/max)*(loop-1),
|
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getCrd ("snMiniMapButtonGroup").coord[rb].width,
|
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getCrd ("snMiniMapButtonGroup").coord[rb].height/max);
|
||||
addCrd (tempName, lb, 0, 100);
|
||||
addCrd (tempName, lt, 0, 0);
|
||||
addCrd (tempName, rt, 100, 0);
|
||||
// Set tooltip.
|
||||
getGUIObjectByName (tempName).tooltip = "This button doesn't do anything ... yet.";
|
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getGUIObjectByName (tempName).tooltip_style = "snToolTip";
|
||||
}
|
||||
]]></action>
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</object>
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<object name="snMiniMapButtonGroup"
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>
|
||||
<object name="snMiniMapButtonArc_Up" style="snMiniMapArcUp" type="button"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
addCrds (this.name, 0, 0, 10, 30, 30, 60);
|
||||
]]></action>
|
||||
</object>
|
||||
<object name="snMiniMapButtonArc_Left" style="snMiniMapArcLeft" type="button"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
addCrds (this.name, 0, 0, 30, 10, 60, 30);
|
||||
]]></action>
|
||||
</object>
|
||||
<object name="snMiniMapButtonTop_1" style="snStat" type="button" />
|
||||
<object name="snMiniMapButtonTop_2" style="snStat" type="button" />
|
||||
<object name="snMiniMapButtonTop_3" style="snStat" type="button"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
// Seek through this group of buttons (determining length from last object's name).
|
||||
max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
|
||||
for (loop = 1; loop <= max; loop++)
|
||||
{
|
||||
tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
|
||||
// Set size/position.
|
||||
addCrds (tempName,
|
||||
100, 100, 0,
|
||||
getCrd ("snMiniMapButtonArc_Up").coord[rb].y+(getCrd ("snMiniMapButtonArc_Up").coord[rb].height/max)*(loop-1),
|
||||
getCrd ("snMiniMapButtonArc_Up").coord[rb].width,
|
||||
getCrd ("snMiniMapButtonArc_Up").coord[rb].height/max);
|
||||
// Set tooltip.
|
||||
getGUIObjectByName (tempName).tooltip = "This button doesn't do anything ... yet.";
|
||||
}
|
||||
]]></action>
|
||||
</object>
|
||||
<object name="snMiniMapButtonLeft_1" style="snStat" type="button" />
|
||||
<object name="snMiniMapButtonLeft_2" style="snStat" type="button" />
|
||||
<object name="snMiniMapButtonLeft_3" style="snStat" type="button"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
// Seek through this group of buttons (determining length from last object's name).
|
||||
max = this.name.substring (this.name.lastIndexOf ("_")+1, this.name.length);
|
||||
for (loop = 1; loop <= max; loop++)
|
||||
{
|
||||
tempName = this.name.substring (0, this.name.lastIndexOf ("_")+1) + loop;
|
||||
// Set size/position.
|
||||
addCrds (tempName,
|
||||
100, 100, 0,
|
||||
getCrd ("snMiniMapButtonArc_Left").coord[rb].y+(getCrd ("snMiniMapButtonArc_Left").coord[rb].height/max)*(loop-1),
|
||||
getCrd ("snMiniMapButtonArc_Left").coord[rb].width,
|
||||
getCrd ("snMiniMapButtonArc_Left").coord[rb].height/max);
|
||||
// Set tooltip.
|
||||
getGUIObjectByName (tempName).tooltip = "This button doesn't do anything ... yet.";
|
||||
}
|
||||
]]></action>
|
||||
</object>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
@ -37,210 +37,44 @@ function initCellReference()
|
||||
{
|
||||
cellGroup = new Array();
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Armour";
|
||||
addCell (groupName, "rating", "Rating");
|
||||
addCell (groupName, "hack", "Hack");
|
||||
addCell (groupName, "pierce", "Pierce");
|
||||
addCell (groupName, "crush", "Crush");
|
||||
// Define categories of cell groups by checking their reference files in the same locations as the icon sheets.
|
||||
addCellGroupCategory ("art/textures/ui/session/icons/sheets/");
|
||||
// (Note that we don't use this and we probably shouldn't, since the entities state which icon cell they should use; it makes it easier to remember which icon is used
|
||||
// for which unit if we have this reference sheet, though.)
|
||||
addCellGroupCategory ("art/textures/ui/session/portraits/sheets/");
|
||||
}
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Attack";
|
||||
addCell (groupName, "rating", "Rating");
|
||||
addCell (groupName, "hack", "Hack");
|
||||
addCell (groupName, "pierce", "Pierce");
|
||||
addCell (groupName, "crush", "Crush");
|
||||
// ====================================================================
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Command";
|
||||
addCell (groupName, "patrol", "Patrol");
|
||||
addCell (groupName, "townbell", "Town Bell");
|
||||
addCell (groupName, "lock", "Lock");
|
||||
addCell (groupName, "unlock", "Unlock");
|
||||
addCell (groupName, "kill", "Kill");
|
||||
addCell (groupName, "explore", "Explore");
|
||||
addCell (groupName, "rally", "Rally");
|
||||
addCell (groupName, "stop", "Stop");
|
||||
addCell (groupName, "heal", "Heal");
|
||||
addCell (groupName, "repair", "Repair");
|
||||
addCell (groupName, "herd", "Herd");
|
||||
addCell (groupName, "escort", "Escort");
|
||||
addCell (groupName, "move", "Move");
|
||||
addCell (groupName, "attack", "Attack");
|
||||
addCell (groupName, "build", "Build");
|
||||
addCell (groupName, "retreat", "Retreat");
|
||||
function addCellGroupCategory(iconSheetPath)
|
||||
{
|
||||
// Get array list of all icon sheet reference files.
|
||||
iconSheets = buildFileList (iconSheetPath, "*.txt", true);
|
||||
// Alphabetically sort the array.
|
||||
iconSheets.sort();
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Find";
|
||||
addCell (groupName, "citizen", "Citizen");
|
||||
addCell (groupName, "military", "Military");
|
||||
addCell (groupName, "hero", "Hero");
|
||||
addCell (groupName, "civcentre", "Civic Centre");
|
||||
// Seek through all icon sheets.
|
||||
for (sheet = 0; sheet < iconSheets.length; sheet++)
|
||||
{
|
||||
// Get the current icon sheet name.
|
||||
groupName = iconSheets[sheet];
|
||||
// Remove path and extension information so we just have the group name.
|
||||
groupName = groupName.replace (iconSheetPath, "");
|
||||
groupName = groupName.replace (".txt", "");
|
||||
groupName = toTitleCase(groupName);
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Formation";
|
||||
addCell (groupName, "box", "Box");
|
||||
addCell (groupName, "column_c", "Column Closed");
|
||||
addCell (groupName, "line_c", "Line Closed");
|
||||
addCell (groupName, "column_o", "Column Open");
|
||||
addCell (groupName, "line_o", "Line Open");
|
||||
addCell (groupName, "flank", "Flank");
|
||||
addCell (groupName, "skirmish", "Skirmish");
|
||||
addCell (groupName, "wedge", "Wedge");
|
||||
addCell (groupName, "testudo", "Testudo");
|
||||
addCell (groupName, "phalanx", "Phalanx");
|
||||
// Get the elements from the current icon sheet.
|
||||
iconArray = readFileLines (iconSheets[sheet]);
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Garrison";
|
||||
addCell (groupName, "garrison", "Garrison");
|
||||
addCell (groupName, "unload", "Unload");
|
||||
addCell (groupName, "unloadtotarget", "Unload to Target");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Gather";
|
||||
addCell (groupName, "food", "Food");
|
||||
addCell (groupName, "wood", "Wood");
|
||||
addCell (groupName, "stone", "Stone");
|
||||
addCell (groupName, "ore", "Ore");
|
||||
addCell (groupName, "fish", "Fish");
|
||||
addCell (groupName, "fruit", "Fruit");
|
||||
addCell (groupName, "grain", "Grain");
|
||||
addCell (groupName, "meat", "Meat");
|
||||
addCell (groupName, "milk", "Milk");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Menu";
|
||||
addCell (groupName, "game", "Game");
|
||||
addCell (groupName, "diplomacy", "Diplomacy");
|
||||
addCell (groupName, "objectives", "Objectives");
|
||||
addCell (groupName, "score", "Score");
|
||||
addCell (groupName, "chat", "Chat");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "MiniMap";
|
||||
addCell (groupName, "flare", "Flare");
|
||||
addCell (groupName, "flare", "Terrain");
|
||||
addCell (groupName, "flare", "Territories");
|
||||
addCell (groupName, "friendorfoe", "Friend or Foe");
|
||||
addCell (groupName, "economic", "Economic");
|
||||
addCell (groupName, "military", "Military");
|
||||
addCell (groupName, "resources", "Resources");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Rank";
|
||||
addCell (groupName, "advanced", "Advanced");
|
||||
addCell (groupName, "elite", "Elite");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Replay";
|
||||
addCell (groupName, "pause", "Pause");
|
||||
addCell (groupName, "play", "Play");
|
||||
addCell (groupName, "rewind", "Rewind");
|
||||
addCell (groupName, "fastforward", "Fast Forward");
|
||||
addCell (groupName, "start", "Start");
|
||||
addCell (groupName, "end", "End");
|
||||
addCell (groupName, "cycle", "Cycle");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Resource";
|
||||
addCell (groupName, "food", "Food");
|
||||
addCell (groupName, "wood", "Wood");
|
||||
addCell (groupName, "stone", "Stone");
|
||||
addCell (groupName, "ore", "Ore");
|
||||
addCell (groupName, "population", "Population");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Stance";
|
||||
addCell (groupName, "aggress", "Aggress");
|
||||
addCell (groupName, "defend", "Defend");
|
||||
addCell (groupName, "avoid", "Avoid");
|
||||
addCell (groupName, "stand", "Stand");
|
||||
addCell (groupName, "hold", "Hold");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Statistic";
|
||||
addCell (groupName, "accuracy", "Accuracy");
|
||||
addCell (groupName, "vision", "Vision");
|
||||
addCell (groupName, "speed", "Speed");
|
||||
addCell (groupName, "range", "Range");
|
||||
addCell (groupName, "capacity", "Capacity");
|
||||
addCell (groupName, "health", "Health");
|
||||
addCell (groupName, "stamina", "Stamina");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Tab";
|
||||
addCell (groupName, "structciv", "Construct Civic Buildings");
|
||||
addCell (groupName, "structmil", "Construct Military Buildings");
|
||||
addCell (groupName, "train", "Train");
|
||||
addCell (groupName, "research", "Research");
|
||||
addCell (groupName, "barter", "Barter");
|
||||
addCell (groupName, "allegiance", "Allegiance");
|
||||
addCell (groupName, "selection", "Selection");
|
||||
addCell (groupName, "garrison", "Garrison");
|
||||
addCell (groupName, "command", "Command");
|
||||
|
||||
// Define the cells in this icon sheet.
|
||||
groupName = "Civ";
|
||||
addCell (groupName, "infantry_swordsman_b", "Basic Infantry Swordsman");
|
||||
addCell (groupName, "infantry_swordsman_a", "Advanced Infantry Swordsman");
|
||||
addCell (groupName, "infantry_swordsman_e", "Elite Infantry Swordsman");
|
||||
addCell (groupName, "infantry_spearman_b", "Basic Infantry Spearman");
|
||||
addCell (groupName, "infantry_spearman_a", "Advanced Infantry Spearman");
|
||||
addCell (groupName, "infantry_spearman_e", "Elite Infantry Spearman");
|
||||
addCell (groupName, "infantry_javelinist_b", "Basic Infantry Javelinist");
|
||||
addCell (groupName, "infantry_javelinist_a", "Advanced Infantry Javelinist");
|
||||
addCell (groupName, "infantry_javelinist_e", "Elite Infantry Javelinist");
|
||||
addCell (groupName, "infantry_archer_b", "Basic Infantry Archer");
|
||||
addCell (groupName, "infantry_archer_a", "Advanced Infantry Archer");
|
||||
addCell (groupName, "infantry_archer_e", "Elite Infantry Archer");
|
||||
addCell (groupName, "infantry_slinger_b", "Basic Infantry Slinger");
|
||||
addCell (groupName, "infantry_slinger_a", "Advanced Infantry Slinger");
|
||||
addCell (groupName, "infantry_slinger_e", "Elite Infantry Slinger");
|
||||
addCell (groupName, "cavalry_swordsman_b", "Basic Cavalry Swordsman");
|
||||
addCell (groupName, "cavalry_swordsman_a", "Advanced Cavalry Swordsman");
|
||||
addCell (groupName, "cavalry_swordsman_e", "Elite Cavalry Swordsman");
|
||||
addCell (groupName, "cavalry_spearman_b", "Basic Cavalry Spearman");
|
||||
addCell (groupName, "cavalry_spearman_a", "Advanced Cavalry Spearman");
|
||||
addCell (groupName, "cavalry_spearman_e", "Elite Cavalry Spearman");
|
||||
addCell (groupName, "cavalry_javelinist_b", "Basic Cavalry Javelinist");
|
||||
addCell (groupName, "cavalry_javelinist_a", "Advanced Infantry Javelinist");
|
||||
addCell (groupName, "cavalry_javelinist_e", "Elite Infantry Javelinist");
|
||||
addCell (groupName, "cavalry_archer_b", "Basic Infantry Archer");
|
||||
addCell (groupName, "cavalry_archer_a", "Advanced Infantry Archer");
|
||||
addCell (groupName, "cavalry_archer_e", "Elite Infantry Archer");
|
||||
addCell (groupName, "super_siege", "Super Siege");
|
||||
addCell (groupName, "support_female_citizen", "Female Citizen");
|
||||
addCell (groupName, "support_healer", "Healer");
|
||||
addCell (groupName, "support_trader", "Trader");
|
||||
addCell (groupName, "siege_onager", "Onager");
|
||||
addCell (groupName, "siege_ram", "Ram");
|
||||
addCell (groupName, "siege_ballista", "Ballista");
|
||||
addCell (groupName, "ship_merchant", "Merchant Ship");
|
||||
addCell (groupName, "ship_bireme", "Light Warship");
|
||||
addCell (groupName, "ship_trireme", "Medium Warship");
|
||||
addCell (groupName, "ship_quinquereme", "Heavy Warship");
|
||||
addCell (groupName, "super_infantry", "Super Infantry");
|
||||
addCell (groupName, "super_cavalry", "Super Cavalry");
|
||||
addCell (groupName, "hero_1", "Hero");
|
||||
addCell (groupName, "hero_2", "Hero");
|
||||
addCell (groupName, "hero_3", "Hero");
|
||||
addCell (groupName, "civil_centre", "Civic Centre");
|
||||
addCell (groupName, "house", "House");
|
||||
addCell (groupName, "farmstead", "Farmstead");
|
||||
addCell (groupName, "field", "Field");
|
||||
addCell (groupName, "corral", "Corral");
|
||||
addCell (groupName, "mill", "Mill");
|
||||
addCell (groupName, "scout_tower", "Outpost");
|
||||
addCell (groupName, "wall", "Wall");
|
||||
addCell (groupName, "wall_tower", "Wall Tower");
|
||||
addCell (groupName, "wall_gate", "Wall Gate");
|
||||
addCell (groupName, "dock", "Dock");
|
||||
addCell (groupName, "temple", "Temple");
|
||||
addCell (groupName, "barracks", "Barracks");
|
||||
addCell (groupName, "market", "Market");
|
||||
addCell (groupName, "fortress", "Fortress");
|
||||
addCell (groupName, "sb1", "Special Building");
|
||||
addCell (groupName, "sb2", "Special Building");
|
||||
// For each row in the icon sheet file,
|
||||
for (row = 0; row < iconArray.length; row++)
|
||||
{
|
||||
// Get the individual fields in the array as another array.
|
||||
iconElements = iconArray[row].split (",");
|
||||
// Add this cell to the current group.
|
||||
addCell (groupName, iconElements[0], iconElements[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
|
@ -225,7 +225,7 @@ function refreshResource (resourceName, resourceIndex)
|
||||
if (resourceIndex == 0)
|
||||
{
|
||||
// The first coordinate is in the exact centre of the screen.
|
||||
Crd[crdResult].coord[coordGroup].x = -Crd[crdResult-2].coord[coordGroup].width - 5;
|
||||
Crd[crdResult].coord[coordGroup].x = -Crd[crdResult].coord[coordGroup].width - 5;
|
||||
}
|
||||
else
|
||||
{ // Resources other than the first one get stacked in sequence to the sides of it.
|
||||
|
@ -775,6 +775,19 @@
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
MINIMAP
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="snMiniMapBorder">
|
||||
<image texture="session/minimap_pane.dds"
|
||||
real_texture_placement="0 0 174 172"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
SESSION GUI - ICONS - BACKGROUNDS
|
||||
@ -840,19 +853,57 @@
|
||||
|
||||
<!-- Statistic (gold circle). -->
|
||||
<sprite name="snIconStatistic">
|
||||
<image texture="session/icons/bkg/statistic_s.dds"
|
||||
<image texture="session/icons/bkg/statistic.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconStatisticOver">
|
||||
<effect add_color="42 42 42 0"/>
|
||||
<image texture="session/icons/bkg/statistic_s.dds"
|
||||
<image texture="session/icons/bkg/statistic.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconStatisticDisabled">
|
||||
<effect grayscale=""/>
|
||||
<image texture="session/icons/bkg/statistic_s.dds"
|
||||
<image texture="session/icons/bkg/statistic.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!-- Arc Left (minimap top). -->
|
||||
<sprite name="snIconArcLeft">
|
||||
<image texture="session/icons/bkg/arc_left.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconArcLeftOver">
|
||||
<effect add_color="42 42 42 0"/>
|
||||
<image texture="session/icons/bkg/arc_left.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconArcLeftDisabled">
|
||||
<effect grayscale=""/>
|
||||
<image texture="session/icons/bkg/arc_left.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
|
||||
<!-- Arc Up (minimap left). -->
|
||||
<sprite name="snIconArcUp">
|
||||
<image texture="session/icons/bkg/arc_up.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconArcUpOver">
|
||||
<effect add_color="42 42 42 0"/>
|
||||
<image texture="session/icons/bkg/arc_up.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
<sprite name="snIconArcUpDisabled">
|
||||
<effect grayscale=""/>
|
||||
<image texture="session/icons/bkg/arc_up.dds"
|
||||
size="0 0 100% 100%"
|
||||
/>
|
||||
</sprite>
|
||||
@ -2493,129 +2544,7 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
<image backcolor="255 255 255" size="0 0 100% 100%" border="true" bordercolor="0 0 0"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
MAP ORB
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="session_panel_minimap_bg">
|
||||
<image texture="session/ui_session_panel_minimap_bg.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_dummy">
|
||||
<image texture="session/ui_session_panel_minimap_dummy.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft1">
|
||||
<image texture="session/ui_session_panel_minimap_segleft1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft2">
|
||||
<image texture="session/ui_session_panel_minimap_segleft2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft3">
|
||||
<image texture="session/ui_session_panel_minimap_segleft3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft4">
|
||||
<image texture="session/ui_session_panel_minimap_segleft4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom1">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom2">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom3">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom4">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop1">
|
||||
<image texture="session/ui_session_panel_minimap_segtop1.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop2">
|
||||
<image texture="session/ui_session_panel_minimap_segtop2.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop3">
|
||||
<image texture="session/ui_session_panel_minimap_segtop3.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop4">
|
||||
<image texture="session/ui_session_panel_minimap_segtop4.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft1_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segleft1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft2_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segleft2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft3_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segleft3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft4_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segleft4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom1_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom2_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom3_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom4_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segbottom4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop1_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segtop1_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop2_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segtop2_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop3_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segtop3_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop4_Over">
|
||||
<image texture="session/ui_session_panel_minimap_segtop4_Over.dds" texture_size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
STATUS ORB
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="session_panel_status_bg_top">
|
||||
<image texture="session/ui_session_panel_status_bg_top.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_status_bg_bottom">
|
||||
<image texture="session/ui_session_panel_status_bg_bottom.dds" texture_size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
|
@ -521,6 +521,28 @@
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="snMiniMapBorder"
|
||||
sprite="snMiniMapBorder"
|
||||
buffer_zone="10"
|
||||
ghost="true"
|
||||
text_align="left"
|
||||
text_valign="top"
|
||||
/>
|
||||
|
||||
<style name="snMiniMapArcLeft"
|
||||
sprite="snIconArcLeft"
|
||||
sprite_over="snIconArcLeftOver"
|
||||
sprite_disabled="snIconArcLeftDisabled"
|
||||
tooltip_style="snToolTip"
|
||||
/>
|
||||
|
||||
<style name="snMiniMapArcUp"
|
||||
sprite="snIconArcUp"
|
||||
sprite_over="snIconArcUpOver"
|
||||
sprite_disabled="snIconArcUpDisabled"
|
||||
tooltip_style="snToolTip"
|
||||
/>
|
||||
|
||||
<style name="snGreenBar"
|
||||
sprite_background=""
|
||||
sprite_bar="bkGreenBar"
|
||||
@ -670,11 +692,6 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
ghost="true"
|
||||
/>
|
||||
|
||||
<style name="session_minimap"
|
||||
tooltip_style="snToolTip"
|
||||
tooltip=""
|
||||
/>
|
||||
|
||||
<style name="portrait_progress"
|
||||
sprite_background=""
|
||||
sprite_bar="translucent_background"
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user