Allow the JS GUI to find out if the lobby client is currently disconnected.

Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
This commit is contained in:
elexis 2018-01-15 04:30:33 +00:00
parent e9e983c2d4
commit 5c605cf218
5 changed files with 25 additions and 6 deletions

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -33,6 +33,7 @@ public:
virtual void connect() = 0;
virtual void disconnect() = 0;
virtual bool isConnected() = 0;
virtual void recv() = 0;
virtual void SendIqGetBoardList() = 0;
virtual void SendIqGetProfile(const std::string& player) = 0;

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -75,7 +75,7 @@ IXmppClient* IXmppClient::create(const std::string& sUsername, const std::string
* @param regOpt If we are just registering or not.
*/
XmppClient::XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize, bool regOpt)
: m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick), m_initialLoadComplete(false), m_sessionManager()
: m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick), m_initialLoadComplete(false), m_isConnected(false), m_sessionManager()
{
// Read lobby configuration from default.cfg
std::string sServer;
@ -176,6 +176,11 @@ void XmppClient::disconnect()
m_client->disconnect();
}
bool XmppClient::isConnected()
{
return m_isConnected;
}
void XmppClient::recv()
{
m_client->recv(1);
@ -200,6 +205,7 @@ void XmppClient::onConnect()
{
if (m_mucRoom)
{
m_isConnected = true;
CreateGUIMessage("system", "connected");
m_mucRoom->join();
}
@ -225,12 +231,14 @@ void XmppClient::onDisconnect(gloox::ConnectionError error)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
m_GameList.clear();
m_PlayerMap.clear();
m_Profile.clear();
m_HistoricGuiMessages.clear();
m_isConnected = false;
CreateGUIMessage("system", "disconnected", "reason", ConnectionErrorToString(error));
}

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -52,6 +52,7 @@ private:
// State
bool m_initialLoadComplete;
bool m_isConnected;
public:
// Basic
@ -61,6 +62,7 @@ public:
// Network
void connect();
void disconnect();
bool isConnected();
void recv();
void SendIqGetBoardList();
void SendIqGetProfile(const std::string& player);

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -39,6 +39,7 @@ void JSI_Lobby::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsXmppClientConnected>("IsXmppClientConnected");
scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
@ -118,6 +119,12 @@ void JSI_Lobby::DisconnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPriva
g_XmppClient->disconnect();
}
bool JSI_Lobby::IsXmppClientConnected(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
ENSURE(g_XmppClient);
return g_XmppClient->isConnected();
}
void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
if (!g_XmppClient)

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@ -1,4 +1,4 @@
/* Copyright (C) 2017 Wildfire Games.
/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -36,6 +36,7 @@ namespace JSI_Lobby
void StopXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
void ConnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
void DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
bool IsXmppClientConnected(ScriptInterface::CxPrivate* pCxPrivate);
void SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
void SendGetProfile(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& player);
void SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);