forked from 0ad/0ad
#Tweak some Celt shields and suchness.
This was SVN commit r6541.
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@ -12,23 +12,23 @@
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</group>
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<group>
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<variant frequency="1" name="shield-dip-A">
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<variant frequency="2" name="shield-dip-A">
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<mesh>props/shield/dip_a_f.pmd</mesh>
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<texture>props/shield/celt_dip_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-dip-B">
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<variant frequency="3" name="shield-dip-B">
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<mesh>props/shield/dip_a_f.pmd</mesh>
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<texture>props/shield/celt_dip_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-dip-C">
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<variant frequency="3" name="shield-dip-C">
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<mesh>props/shield/dip_a_f.pmd</mesh>
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<texture>props/shield/celt_dip_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-dip-D">
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<variant frequency="3" name="shield-dip-D">
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<mesh>props/shield/dip_a_f.pmd</mesh>
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<texture>props/shield/celt_dip_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-dip-E">
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<variant frequency="3" name="shield-dip-E">
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<mesh>props/shield/dip_a_f.pmd</mesh>
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<texture>props/shield/celt_dip_e.dds</texture>
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</variant>
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@ -28,10 +28,6 @@
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<mesh>props/shield/hex_s_f.pmd</mesh>
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<texture>props/shield/celt_hex_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-hex-E">
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<mesh>props/shield/hex_s_f.pmd</mesh>
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<texture>props/shield/celt_hex_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -12,7 +12,7 @@
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_celt_su3.xml" attachpoint="head"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
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</props>
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@ -7,8 +7,10 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="90"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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