forked from 0ad/0ad
.H => .h, compatability update for case-sensitive platforms
This was SVN commit r80.
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@ -10,7 +10,7 @@
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//
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//***********************************************************
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#include "Camera.H"
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#include "Camera.h"
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#include "../ps/Prometheus.h"
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CCamera::CCamera ()
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@ -1,6 +1,6 @@
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//***********************************************************
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//
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// Name: Camera.H
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// Name: Camera.h
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// Last Update: 24/2/02
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// Author: Poya Manouchehri
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//
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@ -13,8 +13,8 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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#include "Frustum.H"
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#include "Matrix3D.H"
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#include "Frustum.h"
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#include "Matrix3D.h"
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//view port
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struct SViewPort
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@ -13,7 +13,7 @@
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//
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//***********************************************************
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#include "Frustum.H"
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#include "Frustum.h"
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CFrustum::CFrustum ()
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{
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@ -1,6 +1,6 @@
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//***********************************************************
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//
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// Name: Frustum.H
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// Name: Frustum.h
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// Last Update: 24/2/02
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// Author: Poya Manouchehri
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//
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@ -16,7 +16,7 @@
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#ifndef FRUSTUM_H
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#define FRUSTUM_H
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#include "Plane.H"
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#include "Plane.h"
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//10 planes should be enough
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#define MAX_NUM_FRUSTUM_PLANES (10)
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@ -1,6 +1,6 @@
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//***********************************************************
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//
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// Name: MathUtil.H
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// Name: MathUtil.h
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// Last Update: 28/1/02
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// Author: Poya Manouchehri
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//
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@ -9,7 +9,7 @@
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//
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//***********************************************************
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#include "Matrix3D.H"
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#include "Matrix3D.h"
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CMatrix3D::CMatrix3D ()
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{
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@ -1,6 +1,6 @@
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//***********************************************************
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//
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// Name: Matrix3D.H
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// Name: Matrix3D.h
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// Last Update: 31/1/02
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// Author: Poya Manouchehri
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//
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@ -14,7 +14,7 @@
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#include <math.h>
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#include "Vector3D.H"
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#include "Vector3D.h"
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class CMatrix3D
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{
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@ -1,4 +1,4 @@
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#include "MiniPatch.H"
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#include "MiniPatch.h"
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CMiniPatch::CMiniPatch()
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{
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#ifndef MINIPATCH_H
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#define MINIPATCH_H
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#include "Vector3D.H"
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#include "Vector3D.h"
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#include "res.h"
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struct STerrainVertex
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//
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//***********************************************************
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#include "Patch.H"
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#include "Patch.h"
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CPatch::CPatch ()
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@ -1,6 +1,6 @@
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//***********************************************************
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//
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// Name: Patch.H
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// Name: Patch.h
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// Last Update: 23/2/02
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// Author: Poya Manouchehri
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//
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@ -12,10 +12,10 @@
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#ifndef PATCH_H
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#define PATCH_H
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#include "Matrix3D.H"
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#include "Camera.H"
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#include "TerrGlobals.H"
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#include "MiniPatch.H"
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#include "Matrix3D.h"
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#include "Camera.h"
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#include "TerrGlobals.h"
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#include "MiniPatch.h"
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class CPatch
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{
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//
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//***********************************************************
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#include "Plane.H"
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#include "Plane.h"
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CPlane::CPlane ()
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{
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//***********************************************************
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//
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// Name: Plane.H
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// Name: Plane.h
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// Last Update: 17/2/02
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// Author: Poya Manouchehri
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//
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@ -14,7 +14,7 @@
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#ifndef PLANE_H
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#define PLANE_H
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#include "Vector3D.H"
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#include "Vector3D.h"
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enum PLANESIDE
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{
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#include "Renderer.H"
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#include "Matrix3D.H"
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#include "Camera.H"
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#include "Renderer.h"
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#include "Matrix3D.h"
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#include "Camera.h"
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#include "types.h"
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#include "ogl.h"
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@ -3,7 +3,7 @@
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#include "ogl.h"
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#include "Terrain.H"
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#include "Terrain.h"
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extern bool g_WireFrame;
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extern unsigned int g_FrameCounter;
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//***********************************************************
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//
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// Name: TerrGlobals.H
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// Name: TerrGlobals.h
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// Last Update: 27/2/02
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// Author: Poya Manouchehri
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//
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//
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//***********************************************************
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#include "Terrain.H"
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#include "Terrain.h"
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#include "tex.h"
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#include "mem.h"
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//***********************************************************
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//
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// Name: Terrain.H
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// Name: Terrain.h
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// Last Update: 23/2/02
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// Author: Poya Manouchehri
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//
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@ -19,8 +19,8 @@
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#include <stdio.h>
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#include "Patch.H"
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#include "Vector3D.H"
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#include "Patch.h"
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#include "Vector3D.h"
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extern bool g_HillShading;
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//***********************************************************
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//
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// Name: Types.H
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// Name: Types.h
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// Last Update: 25/1/02
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// Author: Poya Manouchehri
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//
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//
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//***********************************************************
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#include "Vector3D.H"
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#include "Vector3D.h"
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CVector3D::CVector3D ()
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{
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//***********************************************************
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//
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// Name: Vector3D.H
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// Name: Vector3D.h
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// Last Update: 28/1/02
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// Author: Poya Manouchehri
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//
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@ -13,8 +13,8 @@
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#define VECTOR3D_H
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#include <math.h>
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#include "MathUtil.H"
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#include "Types.H"
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#include "MathUtil.h"
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#include "Types.h"
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class CVector3D
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{
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#include "Matrix3D.H"
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#include "Renderer.H"
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#include "Terrain.H"
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#include "Matrix3D.h"
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#include "Renderer.h"
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#include "Terrain.h"
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#include "../ps/Prometheus.h"
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#include "time.h"
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