forked from 0ad/0ad
Seleucid dock
This was SVN commit r18549.
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eaf0f88420
commit
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Seleucid Barracks">
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<mesh>structural/sele_dock.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/ao/sele_dock_AO.png" name="aoTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/sele_dock.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/sele_dock.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/sele_dock_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/sele_dock_AO.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_dock">
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<Footprint>
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<Square width="26.0" depth="30.0"/>
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@ -21,7 +21,7 @@
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/macedonians/dock.xml</Actor>
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<Actor>structures/seleucids/dock.xml</Actor>
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<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
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</VisualActor>
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</Entity>
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