Use an overlay image to mark selected icons instead of using a separate image.

Remove some useless sheets.

This was SVN commit r11464.
This commit is contained in:
leper 2012-04-09 18:58:03 +00:00
parent a21fc77212
commit 67bca5a6ed
36 changed files with 47 additions and 502 deletions

View File

@ -1,12 +0,0 @@
loose,Loose,
box,Box,
column_c,Column Closed,
line_c,Line Closed,
column_o,Column Open,
line_o,Line Open,
flank,Flank,
skirmish,Skirmish,
wedge,Wedge,
testudo,Testudo,
phalanx,Phalanx,
syntagma,Syntagma,

View File

@ -1,5 +0,0 @@
food,Food,
wood,Wood,
stone,Stone,
metal,Metal,
population,Population,

View File

@ -447,233 +447,6 @@
/> />
</sprite> </sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - FORMATION
==========================================
-->
<sprite name="snIconSheetFormation">
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationTabButton">
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetFormationTabButtonOver">
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
>
<effect add_color="42 42 42 0"/>
</image>
</sprite>
<sprite name="snIconSheetFormationTabButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/tab.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/formation.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - GARRISON
==========================================
-->
<sprite name="snIconSheetGarrison">
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonDisabled">
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButton">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButtonOver">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
>
<effect add_color="42 42 42 0"/>
</image>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGarrisonButtonDisabled">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/garrison.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - GATHER
==========================================
-->
<sprite name="snIconSheetGather">
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButton">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButtonOver">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
>
<effect add_color="42 42 42 0"/>
</image>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetGatherButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/gather.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!-- <!--
========================================== ==========================================
SESSION GUI - ICON SHEETS - MENU SESSION GUI - ICON SHEETS - MENU
@ -788,76 +561,6 @@
/> />
</sprite> </sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - RANK
==========================================
-->
<sprite name="snIconSheetRank">
<image texture="session/icons/sheets/rank.dds"
cell_size="32 32"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/rank.dds"
cell_size="32 32"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButton">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/rank.dds"
cell_size="32 32"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButtonOver">
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
>
<effect add_color="42 42 42 0"/>
</image>
<image texture="session/icons/sheets/rank.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetRankButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/command_outer.dds"
size="0 0 100% 100%"
/>
<image
texture="session/icons/bkg/command_inner.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/rank.dds"
cell_size="32 32"
size="0 0 100% 100%"
/>
</sprite>
<!-- <!--
========================================== ==========================================
SESSION GUI - ICON SHEETS - REPLAY SESSION GUI - ICON SHEETS - REPLAY
@ -915,63 +618,6 @@
/> />
</sprite> </sprite>
<!--
==========================================
SESSION GUI - ICON SHEETS - RESOURCE
==========================================
-->
<sprite name="snIconSheetResource">
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceDisabled">
<effect grayscale=""/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButton">
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButtonOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snIconSheetResourceButtonDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait.dds"
size="0 0 100% 100%"
/>
<image texture="session/icons/sheets/resource.dds"
cell_size="64 64"
size="0 0 100% 100%"
/>
</sprite>
<!-- <!--
========================================== ==========================================
SESSION GUI - ICON SHEETS - STATISTIC SESSION GUI - ICON SHEETS - STATISTIC

View File

@ -1,5 +1,3 @@
const RESOURCE_ICON_CELL_IDS = {food : 0, wood : 1, stone : 2, metal : 3};
function layoutSelectionSingle() function layoutSelectionSingle()
{ {
getGUIObjectByName("detailsAreaSingle").hidden = false; getGUIObjectByName("detailsAreaSingle").hidden = false;
@ -126,7 +124,7 @@ function displaySingle(entState, template)
// { // {
getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingIcon").hidden = false;
getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false;
getGUIObjectByName("resourceCarryingIcon").cell_id = RESOURCE_ICON_CELL_IDS[carried.type]; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+carried.type+".png";
getGUIObjectByName("resourceCarryingText").caption = carried.amount + "/" + carried.max; getGUIObjectByName("resourceCarryingText").caption = carried.amount + "/" + carried.max;
// } // }
// else // else
@ -140,7 +138,7 @@ function displaySingle(entState, template)
{ {
getGUIObjectByName("resourceCarryingIcon").hidden = false; getGUIObjectByName("resourceCarryingIcon").hidden = false;
getGUIObjectByName("resourceCarryingText").hidden = false; getGUIObjectByName("resourceCarryingText").hidden = false;
getGUIObjectByName("resourceCarryingIcon").cell_id = RESOURCE_ICON_CELL_IDS[entState.trader.goods.type]; getGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+entState.trader.goods.type+".png";
getGUIObjectByName("resourceCarryingText").caption = entState.trader.goods.amount; getGUIObjectByName("resourceCarryingText").caption = entState.trader.goods.amount;
} }
else else

View File

@ -294,31 +294,31 @@
> >
<!-- Food --> <!-- Food -->
<object size="0 0 90 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="sessionToolTipBold"> <object size="0 0 90 100%" type="image" style="resourceCounter" tooltip="Food" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="0"/> <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/food.png"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/> <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceFood"/>
</object> </object>
<!-- Wood --> <!-- Wood -->
<object size="90 0 180 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="sessionToolTipBold"> <object size="90 0 180 100%" type="image" style="resourceCounter" tooltip="Wood" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="1"/> <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/wood.png"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/> <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceWood"/>
</object> </object>
<!-- Stone --> <!-- Stone -->
<object size="180 0 270 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="sessionToolTipBold"> <object size="180 0 270 100%" type="image" style="resourceCounter" tooltip="Stone" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="2"/> <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/stone.png"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/> <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceStone"/>
</object> </object>
<!-- Metal --> <!-- Metal -->
<object size="270 0 360 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="sessionToolTipBold"> <object size="270 0 360 100%" type="image" style="resourceCounter" tooltip="Metal" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 36" type="image" style="resourceIcon" cell_id="3"/> <object size="0 -4 40 36" type="image" sprite="stretched:session/icons/resources/metal.png"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/> <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourceMetal"/>
</object> </object>
<!-- Population --> <!-- Population -->
<object size="360 0 450 100%" type="image" style="resourceCounter" tooltip="Population (current / limit)" tooltip_style="sessionToolTipBold"> <object size="360 0 450 100%" type="image" style="resourceCounter" tooltip="Population (current / limit)" tooltip_style="sessionToolTipBold">
<object size="0 -4 40 34" type="image" style="resourceIcon" cell_id="4"/> <object size="0 -4 40 34" type="image" sprite="stretched:session/icons/resources/population.png"/>
<object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/> <object size="32 0 100% 100%-2" type="text" style="resourceText" name="resourcePop"/>
</object> </object>
</object> </object>
@ -515,7 +515,8 @@
<object size="0 0 100% 100%"> <object size="0 0 100% 100%">
<repeat count="16"> <repeat count="16">
<object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100"> <object name="unitFormationButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitFormationIcon[n]" type="image" style="formationIcon" ghost="true" size="3 3 33 33"/> <object name="unitFormationIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
<object name="unitFormationSelection[n]" hidden="true" type="image" ghost="true" size="3 3 33 33" sprite="stretched:session/icons/corners.png"/>
</object> </object>
</repeat> </repeat>
</object> </object>
@ -543,6 +544,7 @@
<object name="unitBarterSellButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold"> <object name="unitBarterSellButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottomBold">
<object name="unitBarterSellIcon[n]" type="image" ghost="true" size="3 3 43 43"/> <object name="unitBarterSellIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
<object name="unitBarterSellAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/> <object name="unitBarterSellAmount[n]" ghost="true" style="resourceText" type="text" size="0 0 100% 50%"/>
<object name="unitBarterSellSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="stretched:session/icons/corners.png"/>
</object> </object>
</repeat> </repeat>
</object> </object>
@ -566,6 +568,7 @@
<repeat count="5"> <repeat count="5">
<object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100"> <object name="unitStanceButton[n]" hidden="true" style="iconButton" type="button" size="0 0 36 36" tooltip_style="sessionToolTipBottomBold" z="100">
<object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/> <object name="unitStanceIcon[n]" type="image" ghost="true" size="3 3 33 33"/>
<object name="unitStanceSelection[n]" hidden="true" type="image" ghost="true" size="3 3 33 33" sprite="stretched:session/icons/corners.png"/>
</object> </object>
</repeat> </repeat>
</object> </object>
@ -596,7 +599,7 @@
<object size="0 0 48 48" type="image" name="armourIcon" sprite="stretched:session/icons/stances/defensive.png" tooltip_style="sessionToolTip"/> <object size="0 0 48 48" type="image" name="armourIcon" sprite="stretched:session/icons/stances/defensive.png" tooltip_style="sessionToolTip"/>
<!-- Resource carrying icon/counter --> <!-- Resource carrying icon/counter -->
<object size="0 40 48 88" type="image" name="resourceCarryingIcon" style="resourceIcon"/> <object size="0 40 48 88" type="image" name="resourceCarryingIcon"/>
<object size="0 80 48 100" type="text" name="resourceCarryingText" style="statsText"/> <object size="0 80 48 100" type="text" name="resourceCarryingText" style="statsText"/>
</object> </object>
@ -759,6 +762,7 @@
<repeat count="4"> <repeat count="4">
<object name="unitTradingButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom"> <object name="unitTradingButton[n]" style="iconButton" type="button" size="0 0 46 46" tooltip_style="sessionToolTipBottom">
<object name="unitTradingIcon[n]" type="image" ghost="true" size="3 3 43 43"/> <object name="unitTradingIcon[n]" type="image" ghost="true" size="3 3 43 43"/>
<object name="unitTradingSelection[n]" hidden="true" type="image" ghost="true" size="3 3 43 43" sprite="stretched:session/icons/corners.png"/>
</object> </object>
</repeat> </repeat>
</object> </object>

View File

@ -127,19 +127,8 @@
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<!-- Icon Styles --> <!-- Icon Styles -->
<!-- ================================ ================================ --> <!-- ================================ ================================ -->
<style name="resourceIcon"
sprite="snIconSheetResource"
ghost="true"
/>
<style name="formationIcon"
sprite="formation"
sprite_disabled="formation_disabled"
ghost="true"
/>
<style name="commandIcon" <style name="commandIcon"
sprite="commands" sprite="command"
ghost="true" ghost="true"
/> />

View File

@ -284,6 +284,7 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
// Button // Button
var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]"); var button = getGUIObjectByName("unit"+guiName+"Button["+i+"]");
var icon = getGUIObjectByName("unit"+guiName+"Icon["+i+"]"); var icon = getGUIObjectByName("unit"+guiName+"Icon["+i+"]");
var selection = getGUIObjectByName("unit"+guiName+"Selection["+i+"]");
button.hidden = false; button.hidden = false;
button.tooltip = tooltip; button.tooltip = tooltip;
@ -298,10 +299,11 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
"formationName": item "formationName": item
}); });
var grayscale = "";
button.enabled = formationOk; button.enabled = formationOk;
if (!formationOk) if (!formationOk)
{ {
icon.sprite = "stretched:grayscale:session/icons/formations/"+item.replace(/\s+/,'').toLowerCase()+".png"; grayscale = "grayscale:";
// Display a meaningful tooltip why the formation is disabled // Display a meaningful tooltip why the formation is disabled
var requirements = Engine.GuiInterfaceCall("GetFormationRequirements", { var requirements = Engine.GuiInterfaceCall("GetFormationRequirements", {
@ -321,20 +323,15 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
button.tooltip += " allowed."; button.tooltip += " allowed.";
} }
} }
else
{
var formationSelected = Engine.GuiInterfaceCall("IsFormationSelected", { var formationSelected = Engine.GuiInterfaceCall("IsFormationSelected", {
"ents": g_Selection.toList(), "ents": g_Selection.toList(),
"formationName": item "formationName": item
}); });
if (formationSelected) selection.hidden = !formationSelected;
// TODO: add another layer on top displaying icons/corners.png icon.sprite = "stretched:"+grayscale+"session/icons/formations/"+item.replace(/\s+/,'').toLowerCase()+".png";
// If doing this move the icon.sprite code out of the if (!formationOk) else block
icon.sprite = "stretched:session/icons/formations/"+item.replace(/\s+/,'').toLowerCase()+"-selected.png";
else
icon.sprite = "stretched:session/icons/formations/"+item.replace(/\s+/,'').toLowerCase()+".png";
}
} }
else if (guiName == "Stance") else if (guiName == "Stance")
{ {
@ -343,10 +340,7 @@ function setupUnitPanel(guiName, usedPanels, unitEntState, items, callback)
"stance": item "stance": item
}); });
if (stanceSelected) selection.hidden = !stanceSelected;
// TODO: add another layer on top displaying icons/corners.png
icon.sprite = "stretched:session/icons/stances/"+item+"-selected.png";
else
icon.sprite = "stretched:session/icons/stances/"+item+".png"; icon.sprite = "stretched:session/icons/stances/"+item+".png";
} }
else if (guiName == "Command") else if (guiName == "Command")
@ -419,11 +413,10 @@ function setupUnitTradingPanel(unitEntState, selection)
button.tooltip = "Set " + resource + " as trading goods"; button.tooltip = "Set " + resource + " as trading goods";
var icon = getGUIObjectByName("unitTradingIcon["+i+"]"); var icon = getGUIObjectByName("unitTradingIcon["+i+"]");
var preferredGoods = unitEntState.trader.preferredGoods; var preferredGoods = unitEntState.trader.preferredGoods;
// TODO: We should remove this and add another layer on top of the button that displays var selected = getGUIObjectByName("unitTradingSelection["+i+"]");
// icons/corners.png to mark the selected button. selected.hidden = !(resource == preferredGoods);
var imageNameSuffix = (resource == preferredGoods) ? "_selected" : "";
var grayscale = (resource != preferredGoods) ? "grayscale:" : ""; var grayscale = (resource != preferredGoods) ? "grayscale:" : "";
icon.sprite = "stretched:"+grayscale+"session/icons/resources/" + resource + imageNameSuffix + ".png"; icon.sprite = "stretched:"+grayscale+"session/icons/resources/" + resource + ".png";
} }
} }
@ -443,9 +436,13 @@ function setupUnitBarterPanel(unitEntState)
{ {
var action = BARTER_ACTIONS[j]; var action = BARTER_ACTIONS[j];
// TODO: We should remove this and add another layer on top of the button that displays if (j == 0)
// icons/corners.png to mark the selected button. {
var imageNameSuffix = (j == 0 && i == g_barterSell) ? "_selected" : ""; // Display the selection overlay
var selection = getGUIObjectByName("unitBarter" + action + "Selection["+i+"]");
selection.hidden = !(i == g_barterSell);
}
// We gray out the not selected icons in 'sell' row // We gray out the not selected icons in 'sell' row
var grayscale = (j == 0 && i != g_barterSell) ? "grayscale:" : ""; var grayscale = (j == 0 && i != g_barterSell) ? "grayscale:" : "";
var icon = getGUIObjectByName("unitBarter" + action + "Icon["+i+"]"); var icon = getGUIObjectByName("unitBarter" + action + "Icon["+i+"]");
@ -465,7 +462,7 @@ function setupUnitBarterPanel(unitEntState)
{ {
button.enabled = true; button.enabled = true;
button.tooltip = action + " " + resource; button.tooltip = action + " " + resource;
icon.sprite = "stretched:"+grayscale+"session/icons/resources/" + resource + imageNameSuffix + ".png"; icon.sprite = "stretched:"+grayscale+"session/icons/resources/" + resource + ".png";
var sellPrice = unitEntState.barterMarket.prices["sell"][BARTER_RESOURCES[g_barterSell]]; var sellPrice = unitEntState.barterMarket.prices["sell"][BARTER_RESOURCES[g_barterSell]];
var buyPrice = unitEntState.barterMarket.prices["buy"][resource]; var buyPrice = unitEntState.barterMarket.prices["buy"][resource];
amountToBuy = "+" + Math.round(sellPrice / buyPrice * amountToSell); amountToBuy = "+" + Math.round(sellPrice / buyPrice * amountToSell);