forked from 0ad/0ad
Spec and normal maps for farm fields.
This was SVN commit r12721.
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@ -2,9 +2,13 @@
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<actor version="1">
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<group>
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<variant>
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<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
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<textures><texture file="gaia/decal_farmland.png" name="baseTex"/></textures>
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</variant>
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<decal angle="0" depth="35" offsetx="0" offsetz="0" width="35"/>
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<textures>
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<texture file="gaia/decal_farmland.png" name="baseTex"/>
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<texture file="gaia/decal_farmland_norm.png" name="normTex"/>
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<texture file="gaia/decal_farmland_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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