forked from 0ad/0ad
Proportionally adapt cost for civ-specific fortresses since the generic template was changed in 6b9b863747
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Thanks Hannibal Barca for reporting. This was SVN commit r17706.
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@ -2,10 +2,9 @@
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<Entity parent="template_structure_military_fortress">
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<Cost>
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<PopulationBonus>15</PopulationBonus>
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<BuildTime>500</BuildTime>
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<BuildTime>750</BuildTime>
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<Resources>
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<wood>0</wood>
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<stone>800</stone>
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<stone>1200</stone>
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</Resources>
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</Cost>
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<Health>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_fortress">
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<Cost>
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<BuildTime>200</BuildTime>
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<BuildTime>350</BuildTime>
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<Resources>
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<stone>500</stone>
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<stone>800</stone>
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</Resources>
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</Cost>
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<Footprint>
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