forked from 0ad/0ad
Don't translate botnames in multiplayer games (so names are in english instead of the language of the host). Refs #3307
This was SVN commit r17382.
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@ -1129,7 +1129,10 @@ function launchGame()
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if (g_GameAttributes.mapType === "scenario" || !g_GameAttributes.settings.PlayerData[i].AI)
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if (g_GameAttributes.mapType === "scenario" || !g_GameAttributes.settings.PlayerData[i].AI)
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continue;
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continue;
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let chosenName = translate(g_CivData[chosenCiv].AINames[Math.floor(Math.random() * g_CivData[chosenCiv].AINames.length)]);
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let chosenName = g_CivData[chosenCiv].AINames[Math.floor(Math.random() * g_CivData[chosenCiv].AINames.length)];
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if (!g_IsNetworked)
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chosenName = translate(chosenName);
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// Count how many players use the chosenName
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// Count how many players use the chosenName
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let usedName = g_GameAttributes.settings.PlayerData.filter(pData => pData.Name && pData.Name.indexOf(chosenName) !== -1).length;
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let usedName = g_GameAttributes.settings.PlayerData.filter(pData => pData.Name && pData.Name.indexOf(chosenName) !== -1).length;
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