forked from 0ad/0ad
#Code cleanups related to renderer
Remove the OPT_NOPBUFFER and OPT_SHADOWCOLOR options and related variables since they weren't really used. This was SVN commit r3694.
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8fd256c458
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73506eb076
@ -21,8 +21,6 @@ bool g_NoGLVBO=false;
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bool g_NoGLFramebufferObject = false;
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// flag to switch on shadows
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bool g_Shadows=false;
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// flag to switch off pbuffers
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bool g_NoPBuffer=true;
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// flag to switch on fixed frame timing (RC: I'm using this for profiling purposes)
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bool g_FixedFrameTiming=false;
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bool g_VSync = false;
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@ -151,8 +149,6 @@ static void ParseCommandLineArgs(int argc, char* argv[])
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case 'n':
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if(strncmp(name, "novbo", 5) == 0)
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g_ConfigDB.CreateValue(CFG_COMMAND, "novbo")->m_String="true";
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else if(strncmp(name, "nopbuffer", 9) == 0)
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g_NoPBuffer = true;
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break;
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case 'p':
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if(strncmp(name, "profile=", 8) == 0)
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@ -7,8 +7,6 @@ extern bool g_NoGLVBO;
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extern bool g_NoGLFramebufferObject;
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// flag to switch on shadows
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extern bool g_Shadows;
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// flag to switch off pbuffers
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extern bool g_NoPBuffer;
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// flag to switch on fixed frame timing (RC: I'm using this for profiling purposes)
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extern bool g_FixedFrameTiming;
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extern bool g_VSync;
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@ -645,7 +645,6 @@ static void InitRenderer()
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g_Renderer.SetOptionBool(CRenderer::OPT_NOVBO,g_NoGLVBO);
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g_Renderer.SetOptionBool(CRenderer::OPT_NOFRAMEBUFFEROBJECT,g_NoGLFramebufferObject);
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g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWS,g_Shadows);
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g_Renderer.SetOptionBool(CRenderer::OPT_NOPBUFFER,g_NoPBuffer);
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g_Renderer.SetRenderPath(CRenderer::GetRenderPathByName(g_RenderPath));
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g_Renderer.SetOptionFloat(CRenderer::OPT_LODBIAS, g_LodBias);
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@ -301,7 +301,6 @@ CRenderer::CRenderer()
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m_Options.m_NoVBO=false;
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m_Options.m_NoFramebufferObject = false;
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m_Options.m_Shadows=true;
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m_Options.m_ShadowColor=RGBAColor(0.4f,0.4f,0.4f,1.0f);
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m_Options.m_RenderPath = RP_DEFAULT;
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m_ShadowZBias = 0.001f;
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@ -521,9 +520,6 @@ void CRenderer::SetOptionBool(enum Option opt,bool value)
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case OPT_SHADOWS:
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m_Options.m_Shadows=value;
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break;
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case OPT_NOPBUFFER:
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// NOT IMPLEMENTED
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break;
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default:
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debug_warn("CRenderer::SetOptionBool: unknown option");
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break;
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@ -554,9 +550,6 @@ bool CRenderer::GetOptionBool(enum Option opt) const
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void CRenderer::SetOptionColor(enum Option opt,const RGBAColor& value)
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{
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switch (opt) {
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case OPT_SHADOWCOLOR:
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m_Options.m_ShadowColor=value;
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break;
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default:
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debug_warn("CRenderer::SetOptionColor: unknown option");
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break;
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@ -583,8 +576,6 @@ const RGBAColor& CRenderer::GetOptionColor(enum Option opt) const
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static const RGBAColor defaultColor(1.0f,1.0f,1.0f,1.0f);
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switch (opt) {
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case OPT_SHADOWCOLOR:
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return m_Options.m_ShadowColor;
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default:
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debug_warn("CRenderer::GetOptionColor: unknown option");
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break;
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@ -89,9 +89,7 @@ public:
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enum Option {
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OPT_NOVBO,
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OPT_NOFRAMEBUFFEROBJECT,
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OPT_NOPBUFFER,
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OPT_SHADOWS,
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OPT_SHADOWCOLOR,
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OPT_LODBIAS
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};
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@ -137,7 +135,6 @@ public:
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bool m_NoVBO;
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bool m_NoFramebufferObject;
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bool m_Shadows;
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RGBAColor m_ShadowColor;
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float m_LodBias;
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RenderPath m_RenderPath;
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} m_Options;
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