Continued unit balancing. Edited actor projectiles animation times, etc.

This was SVN commit r8462.
This commit is contained in:
Michael D. Hafer 2010-10-25 10:01:01 +00:00
parent 504eb3b12b
commit 791c4f52fa
59 changed files with 639 additions and 900 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
@ -20,7 +18,5 @@
<texture>structural/celt_chariot_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -10,7 +8,7 @@
<animation file="female/f_chariot_idle_01.dae" name="Walk" speed="20"/>
<animation file="female/f_chariot_run_01.dae" name="Run" speed="10"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation file="female/f_jav_atk_01.dae" name="melee" speed="100"/>
<animation event="0.6" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="120"/>
</animations>
<mesh>skeletal/f_tunic.dae</mesh>
<props>
@ -21,7 +19,6 @@
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>
<group>
<variant name="Melee">
<props>
@ -31,7 +28,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -15,12 +13,12 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pants-01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
@ -56,7 +54,5 @@
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -22,7 +20,5 @@
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -16,13 +14,12 @@
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,20 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
<animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
<animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="5"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
@ -22,7 +15,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="d-Tattoos-1">
<mesh>skeletal/m_tights.dae</mesh>
@ -53,7 +45,5 @@
<texture>skeletal/kart_isw_a_05.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -21,7 +21,7 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
@ -50,7 +50,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
@ -73,32 +73,32 @@
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="Build">

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -10,7 +8,7 @@
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
@ -18,7 +16,7 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
@ -31,7 +29,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Ekdromos-Chiton-01">
<texture>skeletal/hele_su1_01.dds</texture>
@ -43,7 +40,6 @@
<texture>skeletal/hele_su1_03.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle "/>
<variant name="Melee">
@ -54,7 +50,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -9,12 +9,12 @@
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="80"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="walk" speed="40"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="30"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="melee" speed="75"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="melee" speed="75"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>

BIN
binaries/data/mods/public/art/meshes/props/ring.dae (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

View File

@ -16,4 +16,9 @@
<RepeatTime>1500</RepeatTime>
</Ranged>
</Attack>
<Sound>
<SoundGroups>
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
</Entity>

View File

@ -6,32 +6,32 @@
<Tooltip>Bonused vs. Infantry Archer and Cavalry Swordsman.</Tooltip>
</Identity>
<Cost>
<BuildTime>15</BuildTime>
<BuildTime>12</BuildTime>
<Resources>
<food>100</food>
<wood>70</wood>
<wood>50</wood>
</Resources>
</Cost>
<Health>
<Max>150</Max>
<Max>120</Max>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>4.0</Pierce>
<Crush>8.0</Crush>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed>10.8</WalkSpeed>
<Run>
<Speed>23.0</Speed>
<Speed>32.4</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40</MaxRange>
<MaxRange>44</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Identity>
<GenericName>Hero</GenericName>
<GenericName>Hero Cavalry</GenericName>
<Classes datatype="tokens">Hero Cavalry</Classes>
</Identity>
<Minimap>
@ -9,57 +9,59 @@
</Minimap>
<Cost>
<Population>2</Population>
<BuildTime>80</BuildTime>
<BuildTime>50</BuildTime>
<Resources>
<food>150</food>
<metal>25</metal>
<food>100</food>
<wood>0</wood>
<stone>0</stone>
<metal>250</metal>
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>15</food>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
</Loot>
<Health>
<Max>400</Max>
<Max>500</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Stamina>
<Max>1500</Max>
<Max>2500</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>15.0</Crush>
<Hack>11.0</Hack>
<Pierce>13.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>8.4</WalkSpeed>
<Run>
<Speed>22.5</Speed>
<Range>600.0</Range>
<Speed>25.2</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>100</Range>
</Vision>
<Attack>
<Melee>
<Hack>1.0</Hack>
<Hack>25.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.6</MaxRange>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>3.0</Hack>
<Hack>75.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.6</MaxRange>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<Vision>
<Range>68</Range>
</Vision>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>

View File

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry_javelinist">
<Identity>
<GenericName>Hero Cavalry Javelinist</GenericName>
<Classes datatype="tokens">Hero Cavalry Ranged</Classes>
</Identity>
<Minimap>
<Type>hero</Type>
</Minimap>
<Cost>
<Population>2</Population>
<BuildTime>45</BuildTime>
<Resources>
<food>100</food>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>0</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
</Loot>
<Health>
<Max>450</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Armour>
<Hack>8.0</Hack>
<Pierce>8.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.6</WalkSpeed>
<Run>
<Speed>28.8</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>40.0</Pierce>
</Ranged>
</Attack>
</Entity>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Identity>
<GenericName>Hero Cavalry Spearman</GenericName>
<Classes datatype="tokens">Hero Cavalry</Classes>
</Identity>
<Cost>
<Resources>
<food>100</food>
<wood>200</wood>
<stone>0</stone>
<metal>50</metal>
</Resources>
</Cost>
<Armour>
<Hack>10.0</Hack>
<Pierce>14.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>24.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>60.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
</Entity>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Identity>
<GenericName>Hero Cavalry Swordsman</GenericName>
<Classes datatype="tokens">Hero Cavalry</Classes>
</Identity>
</Entity>

View File

@ -8,10 +8,10 @@
<Type>hero</Type>
</Minimap>
<Cost>
<BuildTime>60</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<food>75</food>
<metal>25</metal>
<food>50</food>
<metal>200</metal>
</Resources>
</Cost>
<Loot>
@ -22,42 +22,42 @@
<metal>100</metal>
</Loot>
<Health>
<Max>300</Max>
<Max>400</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Stamina>
<Max>1200</Max>
<Max>1500</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
<Hack>10.0</Hack>
<Pierce>12.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>5.6</WalkSpeed>
<Run>
<Speed>17.5</Speed>
<Speed>16.8</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Hack>25.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.8</MaxRange>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>600.0</MaxRange>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<Vision>
<Range>60</Range>
<Range>80</Range>
</Vision>
<Sound>
<SoundGroups>

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry_javelinist">
<Identity>
<GenericName>Hero Infantry Javelinist</GenericName>
<Classes datatype="tokens">Hero Infantry Ranged</Classes>
</Identity>
<Minimap>
<Type>hero</Type>
</Minimap>
<Cost>
<BuildTime>35</BuildTime>
<Resources>
<wood>200</wood>
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
</Loot>
<Health>
<Max>350</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Armour>
<Hack>8.0</Hack>
<Pierce>8.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Ranged>
<Pierce>40.0</Pierce>
</Ranged>
</Attack>
</Entity>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Identity>
<GenericName>Hero</GenericName>
<Classes datatype="tokens">Hero Infantry</Classes>
</Identity>
<Cost>
<Resources>
<wood>100</wood>
<metal>100</metal>
</Resources>
</Cost>
<Stamina>
<Max>1200</Max>
</Stamina>
<Armour>
<Hack>12.0</Hack>
<Pierce>11.0</Pierce>
<Crush>11.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<Run>
<Speed>12.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>12.0</Hack>
<Pierce>27.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>7.0</MaxRange>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>40.0</Pierce>
<MaxRange>7.0</MaxRange>
</Charge>
</Attack>
</Entity>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Identity>
<GenericName>Hero</GenericName>
<Classes datatype="tokens">Hero Infantry</Classes>
</Identity>
<Minimap>
<Type>hero</Type>
</Minimap>
<Cost>
<Resources>
<wood>100</wood>
<metal>100</metal>
</Resources>
</Cost>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>15.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
</Charge>
</Attack>
</Entity>

View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Identity>
<GenericName>Hero</GenericName>
<Classes datatype="tokens">Hero Infantry</Classes>
</Identity>
<Health>
<Max>400</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Stamina>
<Max>1500</Max>
</Stamina>
<Armour>
<Hack>10.0</Hack>
<Pierce>12.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.6</WalkSpeed>
<Run>
<Speed>16.8</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<Vision>
<Range>80</Range>
</Vision>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
</SoundGroups>
</Sound>
</Entity>

View File

@ -24,7 +24,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>30.0</Pierce>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40</MaxRange>
<MinRange>12.0</MinRange>

View File

@ -6,7 +6,7 @@
</Identity>
<Loot>
<xp>150</xp>
<food>5</food>
<food>0</food>
<wood>5</wood>
<stone>5</stone>
<metal>10</metal>

View File

@ -6,6 +6,7 @@
</Identity>
<Cost>
<Population>2</Population>
<BuildTime>15</BuildTime>
<Resources>
<food>100</food>
<wood>0</wood>
@ -32,6 +33,9 @@
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>100</Range>
</Vision>
<Attack>
<Melee>
<Hack>35.0</Hack>
@ -55,9 +59,6 @@
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>100</Range>
</Vision>
<Sound>
<SoundGroups>
<death>actor/fauna/death/death_horse.xml</death>

View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Identity>
<GenericName>Super Cavalry Javelinist</GenericName>
<Classes datatype="tokens">Cavalry Ranged</Classes>
</Identity>
<Cost>
<Resources>
<food>100</food>
<wood>80</wood>
</Resources>
</Cost>
<Armour>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.6</WalkSpeed>
<Run>
<Speed>28.8</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Footprint>
<Circle radius="2.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<death>actor/fauna/death/death_horse.xml</death>
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
</Entity>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<GenericName>Super Ranged</GenericName>
<GenericName>Super Infantry Javelinist</GenericName>
<Classes datatype="tokens">Ranged</Classes>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
<Resources>
<food>50</food>
<wood>80</wood>
<wood>200</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
@ -39,4 +39,9 @@
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Sound>
<SoundGroups>
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
</Entity>

View File

@ -4,45 +4,9 @@
<GenericName>Super Ranged</GenericName>
<Classes datatype="tokens">Ranged</Classes>
</Identity>
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<food>75</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>150</Max>
</Health>
<Stamina>
<Max>800</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>17.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>55.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>28</MaxRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>25.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Vision>
<Range>48</Range>
</Vision>
<Sound>
<SoundGroups>
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
</Entity>

View File

@ -9,37 +9,27 @@
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>10</food>
<wood>4</wood>
<metal>2</metal>
</Loot>
<Stamina>
<Max>825</Max>
</Stamina>
<Health>
<Max>130</Max>
</Health>
<Armour>
<Hack>2.2</Hack>
<Pierce>4.2</Pierce>
<Crush>8.2</Crush>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>11.2</WalkSpeed>
<WalkSpeed>11.44</WalkSpeed>
<Run>
<Speed>22.9</Speed>
<Speed>34.32</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>32.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<Pierce>36.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_a.xml</Actor>
</VisualActor>
<Vision>
<Range>56</Range>
</Vision>
</Entity>

View File

@ -9,24 +9,15 @@
<Promotion>
<Entity>celt_cavalry_javelinist_a</Entity>
</Promotion>
<Cost>
<BuildTime>15</BuildTime>
</Cost>
<Armour>
<Pierce>3.0</Pierce>
<Crush>7.0</Crush>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>15.0</WalkSpeed>
<WalkSpeed>11.88</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Speed>35.64</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>32.0</Pierce>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -6,37 +6,27 @@
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>10</food>
<wood>4</wood>
<metal>3</metal>
</Loot>
<Stamina>
<Max>850</Max>
</Stamina>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>2.4</Hack>
<Pierce>4.4</Pierce>
<Crush>8.4</Crush>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>11.3</WalkSpeed>
<WalkSpeed>10.56</WalkSpeed>
<Run>
<Speed>23.1</Speed>
<Speed>31.68</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>34.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<Pierce>37.0</Pierce>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_e.xml</Actor>
</VisualActor>
<Vision>
<Range>60</Range>
</Vision>
</Entity>

View File

@ -9,45 +9,26 @@
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>14</food>
<wood>4</wood>
<metal>2</metal>
</Loot>
<Health>
<Max>163</Max>
</Health>
<Stamina>
<Max>825</Max>
</Stamina>
<Armour>
<Hack>3.2</Hack>
<Pierce>10.2</Pierce>
<Crush>12.2</Crush>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.05</WalkSpeed>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>28.9</Speed>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>6.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.6</MaxRange>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>46.0</Hack>
<Pierce>16.0</Pierce>
<MaxRange>3.6</MaxRange>
<Hack>63.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_spearman_a.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
</Vision>
</Entity>

View File

@ -12,27 +12,30 @@
<Entity>celt_cavalry_spearman_a</Entity>
</Promotion>
<Cost>
<BuildTime>15</BuildTime>
<BuildTime>10</BuildTime>
<Population>1</Population>
<Resources>
<food>90</food>
<food>75</food>
<wood>0</wood>
</Resources>
</Cost>
<Health>
<Max>50</Max>
<Max>100</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>5.0</Crush>
<Hack>3.0</Hack>
<Pierce>3.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<WalkSpeed>9.68</WalkSpeed>
<Run>
<Speed>25</Speed>
<Speed>29.04</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
</Vision>
<Attack>
<Melee>
<Hack>20.0</Hack>
@ -40,7 +43,7 @@
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>40.0</Hack>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
</Charge>
</Attack>
@ -54,7 +57,4 @@
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>40</Range>
</Vision>
</Entity>

View File

@ -6,45 +6,26 @@
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>14</food>
<wood>5</wood>
<metal>3</metal>
</Loot>
<Health>
<Max>165</Max>
</Health>
<Stamina>
<Max>850</Max>
</Stamina>
<Armour>
<Hack>3.4</Hack>
<Pierce>10.4</Pierce>
<Crush>12.4</Crush>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.15</WalkSpeed>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>29.1</Speed>
<Speed>26.4</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Pierce>7.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.6</MaxRange>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>47.0</Hack>
<Pierce>17.0</Pierce>
<MaxRange>3.6</MaxRange>
<Hack>66.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_spearman_e.xml</Actor>
</VisualActor>
<Vision>
<Range>68</Range>
</Vision>
</Entity>

View File

@ -9,40 +9,29 @@
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>14</food>
<wood>4</wood>
<metal>2</metal>
</Loot>
<Health>
<Max>163</Max>
<Max>140</Max>
</Health>
<Stamina>
<Max>825</Max>
</Stamina>
<Armour>
<Hack>3.2</Hack>
<Pierce>10.2</Pierce>
<Crush>12.2</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>10.2</WalkSpeed>
<WalkSpeed>9.68</WalkSpeed>
<Run>
<Speed>19.9</Speed>
<Speed>29.04</Speed>
</Run>
</UnitMotion>
<Armour>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Hack>21.0</Hack>
</Melee>
<Charge>
<Hack>53.0</Hack>
<Hack>63.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_a.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
</Vision>
</Entity>

View File

@ -9,35 +9,15 @@
<Promotion>
<Entity>celt_cavalry_swordsman_a</Entity>
</Promotion>
<Cost>
<BuildTime>15</BuildTime>
<Resources>
<wood>10</wood>
<metal>20</metal>
</Resources>
</Cost>
<Armour>
<Hack>3.0</Hack>
<Pierce>9.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>14.0</WalkSpeed>
<WalkSpeed>10.12</WalkSpeed>
<Run>
<Speed>25.5</Speed>
<Speed>30.36</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>18.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>54.0</Hack>
<Pierce>0.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>

View File

@ -6,40 +6,29 @@
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>14</food>
<wood>5</wood>
<metal>2</metal>
</Loot>
<Health>
<Max>165</Max>
<Max>150</Max>
</Health>
<Stamina>
<Max>850</Max>
</Stamina>
<Armour>
<Hack>3.4</Hack>
<Pierce>10.4</Pierce>
<Crush>12.4</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>10.3</WalkSpeed>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>20.1</Speed>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<Armour>
<Hack>7.0</Hack>
<Pierce>10.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<Attack>
<Melee>
<Hack>21.0</Hack>
<Hack>22.0</Hack>
</Melee>
<Charge>
<Hack>55.0</Hack>
<Hack>66.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_e.xml</Actor>
</VisualActor>
<Vision>
<Range>68</Range>
</Vision>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_ranged">
<Entity parent="template_unit_hero_cavalry_javelinist">
<Identity>
<Civ>celt</Civ>
<SpecificName>Boudicca</SpecificName>
@ -11,20 +11,16 @@
<Population>4</Population>
<BuildTime>50</BuildTime>
<Resources>
<food>180</food>
<food>200</food>
<wood>100</wood>
<metal>250</metal>
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>350</Max>
<Max>500</Max>
</Health>
<Stamina>
<Max>1000</Max>
</Stamina>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
@ -33,18 +29,12 @@
<Speed>26.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>30</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<VisualActor>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</VisualActor>
@ -55,10 +45,4 @@
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Brennus</SpecificName>
@ -7,52 +7,22 @@
<History>Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition.</History>
<Icon>units/celt_hero_brennus.png</Icon>
</Identity>
<Cost>
<BuildTime>45</BuildTime>
<Resources>
<food>100</food>
<wood>250</wood>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>220</Max>
</Health>
<Stamina>
<Max>700</Max>
</Stamina>
<Armour>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>10.0</Crush>
<Hack>9.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<WalkSpeed>6.16</WalkSpeed>
<Run>
<Speed>20.0</Speed>
<Speed>18.48</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>25.0</Crush>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Crush>50.0</Crush>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/brennus.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<VisualActor>
<Actor>units/celts/brennus.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_spearman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Britomartus</SpecificName>
@ -7,45 +7,15 @@
<History> The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour.</History>
<Icon>units/celt_hero_britomartus.png</Icon>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<Resources>
<food>80</food>
<wood>0</wood>
<metal>400</metal>
</Resources>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Stamina>
<Max>500</Max>
</Stamina>
<Armour>
<Hack>10.0</Hack>
<Pierce>14.0</Pierce>
<Crush>20.0</Crush>
<Hack>9.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>5.72</WalkSpeed>
<Run>
<Speed>14.0</Speed>
<Speed>17.16</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>0.0</Hack>
<Pierce>150.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/britomartus.xml</Actor>
</VisualActor>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Caratacos</SpecificName>
@ -7,51 +7,30 @@
<History>Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy.</History>
<Icon>units/celt_hero_caratacos.png</Icon>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<Resources>
<food>150</food>
<metal>175</metal>
</Resources>
</Cost>
<Health>
<Max>225</Max>
</Health>
<Stamina>
<Max>700</Max>
</Stamina>
<Armour>
<Hack>2.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
<Hack>8.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>6.16</WalkSpeed>
<Run>
<Speed>17.0</Speed>
<Speed>18.48</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>150.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/caradoc.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Attack>
<Melee>
<Hack>27.0</Hack>
</Melee>
<Charge>
<Hack>54.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/caradoc.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Cynvelin</SpecificName>
@ -7,55 +7,22 @@
<History>Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy.</History>
<Icon>units/celt_hero_cynvelin.png</Icon>
</Identity>
<Cost>
<Population>2</Population>
<BuildTime>40</BuildTime>
<Resources>
<food>135</food>
<metal>200</metal>
</Resources>
</Cost>
<Health>
<Max>250</Max>
</Health>
<Stamina>
<Max>1000</Max>
</Stamina>
<Armour>
<Hack>6.0</Hack>
<Pierce>14.0</Pierce>
<Crush>14.0</Crush>
<Hack>10.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>22.0</Speed>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>40.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>120.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/cynvelin_horse.xml</Actor>
</VisualActor>
<Vision>
<Range>68</Range>
</Vision>
<Auras>
<Heal>
<Radius>25</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<VisualActor>
<Actor>units/celts/cynvelin_horse.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Vercingetorix</SpecificName>
@ -8,45 +8,34 @@
<Icon>units/celt_hero_vercingetorix.png</Icon>
</Identity>
<Cost>
<BuildTime>50</BuildTime>
<Resources>
<food>150</food>
<metal>300</metal>
<metal>260</metal>
</Resources>
</Cost>
<Health>
<Max>300</Max>
</Health>
<Stamina>
<Max>2000</Max>
</Stamina>
<Armour>
<Hack>6.0</Hack>
<Pierce>13.0</Pierce>
<Crush>13.0</Crush>
<Hack>10.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>9.24</WalkSpeed>
<Run>
<Speed>22.0</Speed>
<Speed>27.72</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>50.0</Hack>
</Melee>
<Charge>
<Hack>150.0</Hack>
<MaxRange>5.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/vercingetorix_horse.xml</Actor>
</VisualActor>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Attack>
<Melee>
<Hack>27.0</Hack>
</Melee>
<Charge>
<Hack>54.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/vercingetorix_horse.xml</Actor>
</VisualActor>
</Entity>

View File

@ -9,38 +9,27 @@
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>1</food>
<wood>13</wood>
<stone>1</stone>
<metal>2</metal>
</Loot>
<Health>
<Max>83</Max>
<Max>100</Max>
</Health>
<Stamina>
<Max>525</Max>
</Stamina>
<Armour>
<Hack>1.2</Hack>
<Pierce>5.2</Pierce>
<Crush>2.2</Crush>
<Hack>3.0</Hack>
<Pierce>4.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.2</WalkSpeed>
<WalkSpeed>7.48</WalkSpeed>
<Run>
<Speed>17.9</Speed>
<Speed>22.44</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>35.0</Pierce>
<Pierce>36.0</Pierce>
<MaxRange>44</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_javelinist_a.xml</Actor>
</VisualActor>
<Vision>
<Range>52</Range>
</Vision>
</Entity>

View File

@ -9,16 +9,13 @@
<Promotion>
<Entity>celt_infantry_javelinist_a</Entity>
</Promotion>
<Cost>
<BuildTime>15</BuildTime>
<Resources>
<wood>45</wood>
</Resources>
</Cost>
<Armour>
<Hack>2.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>7.92</WalkSpeed>
<Run>
<Speed>17.8</Speed>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>

View File

@ -6,38 +6,27 @@
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Loot>
<food>1</food>
<wood>13</wood>
<stone>1</stone>
<metal>3</metal>
</Loot>
<Health>
<Max>85</Max>
<Max>110</Max>
</Health>
<Stamina>
<Max>550</Max>
</Stamina>
<Armour>
<Hack>1.4</Hack>
<Pierce>5.4</Pierce>
<Crush>2.4</Crush>
<Hack>4.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.3</WalkSpeed>
<WalkSpeed>6.6</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>19.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>40.0</Pierce>
<Pierce>37.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_javelinist_e.xml</Actor>
</VisualActor>
<Vision>
<Range>56</Range>
</Vision>
</Entity>

View File

@ -10,20 +10,17 @@
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>93</Max>
<Max>110</Max>
</Health>
<Stamina>
<Max>325</Max>
</Stamina>
<Armour>
<Hack>5.2</Hack>
<Pierce>3.2</Pierce>
<Crush>10.2</Crush>
<Hack>4.0</Hack>
<Pierce>6.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.2</WalkSpeed>
<WalkSpeed>6.16</WalkSpeed>
<Run>
<Speed>14.9</Speed>
<Speed>18.48</Speed>
</Run>
</UnitMotion>
<Attack>
@ -32,14 +29,11 @@
<Pierce>16.0</Pierce>
</Melee>
<Charge>
<Hack>33.0</Hack>
<Pierce>13.0</Pierce>
<Hack>12.0</Hack>
<Pierce>32.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_spearman_a.xml</Actor>
</VisualActor>
<Vision>
<Range>56</Range>
</Vision>
</Entity>

View File

@ -9,41 +9,18 @@
<Promotion>
<Entity>celt_infantry_spearman_a</Entity>
</Promotion>
<Cost>
<BuildTime>15</BuildTime>
<Resources>
<wood>45</wood>
</Resources>
</Cost>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>300</Max>
</Stamina>
<Armour>
<Hack>5.0</Hack>
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
<Hack>3.0</Hack>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>6.6</WalkSpeed>
<Run>
<Speed>14.8</Speed>
<Speed>19.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Charge>
<Hack>32.0</Hack>
<Pierce>12.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>
<Vision>
<Range>52</Range>
</Vision>
<Builder>
<Entities datatype="tokens">
-structures/{civ}_fortress

View File

@ -7,20 +7,17 @@
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>95</Max>
<Max>120</Max>
</Health>
<Stamina>
<Max>350</Max>
</Stamina>
<Armour>
<Hack>5.4</Hack>
<Pierce>3.4</Pierce>
<Crush>10.4</Crush>
<Hack>6.0</Hack>
<Pierce>8.0</Pierce>
<Crush>7.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.3</WalkSpeed>
<WalkSpeed>5.72</WalkSpeed>
<Run>
<Speed>15.1</Speed>
<Speed>17.16</Speed>
</Run>
</UnitMotion>
<Attack>
@ -29,14 +26,11 @@
<Pierce>17.0</Pierce>
</Melee>
<Charge>
<Hack>34.0</Hack>
<Pierce>14.0</Pierce>
<Hack>14.0</Hack>
<Pierce>34.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/infantry_spearman_e.xml</Actor>
</VisualActor>
<Vision>
<Range>60</Range>
</Vision>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_ranged">
<Entity parent="template_unit_super_cavalry_javelinist">
<Identity>
<Civ>celt</Civ>
<SpecificName>Brythonic Carbanto</SpecificName>
@ -19,12 +19,8 @@
<Health>
<Max>200</Max>
</Health>
<Stamina>
<Max>2500</Max>
</Stamina>
<Armour>
<Hack>5.0</Hack>
<Pierce>6.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
@ -33,18 +29,6 @@
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56</MaxRange>
<MinRange>16.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/celts/super_unit_4.xml</Actor>
</VisualActor>
@ -55,8 +39,4 @@
<Obstruction>
<Unit radius="1.5"/>
</Obstruction>
<Vision>
<Range>100</Range>
</Vision>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Entity parent="template_unit_super_cavalry_spearman">
<Identity>
<Civ>celt</Civ>
<SpecificName>Gallic Brihent</SpecificName>

View File

@ -7,42 +7,25 @@
<History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History>
<Icon>units/celt_super_infantry_brit.png</Icon>
</Identity>
<Cost>
<BuildTime>35</BuildTime>
<Resources>
<food>65</food>
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>12.0</Hack>
<Pierce>2.0</Pierce>
<Crush>10.0</Crush>
<Hack>9.0</Hack>
<Pierce>5.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>6.16</WalkSpeed>
<Run>
<Speed>16.5</Speed>
<Speed>18.48</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1500</RepeatTime>
<Hack>25.0</Hack>
</Melee>
<Charge>
<Hack>85.0</Hack>
<MaxRange>3.0</MaxRange>
<Hack>50.0</Hack>
</Charge>
</Attack>
<VisualActor>
<Actor>units/celts/super_unit_3.xml</Actor>
</VisualActor>
</Entity>

View File

@ -26,5 +26,4 @@
<VisualActor>
<Actor>units/celts/super_unit_1.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,54 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Alexander</SpecificName>
<SpecificName>Alexander The Great</SpecificName>
<Tooltip>Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes.</Tooltip>
<History>The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.</History>
<Icon>units/hele_hero_alexander.png</Icon>
</Identity>
<Cost>
<BuildTime>80</BuildTime>
<Resources>
<wood>12</wood>
<metal>97</metal>
<metal>300</metal>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<Stamina>
<Max>1385</Max>
</Stamina>
<Armour>
<Hack>10.0</Hack>
<Pierce>17.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.4</WalkSpeed>
<Run>
<Speed>18.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>45.0</Hack>
</Melee>
<Charge>
<Hack>157.5</Hack>
</Charge>
</Attack>
<Vision>
<Range>110</Range>
</Vision>
<Auras>
<Fear>
<Radius>80</Radius>
<Bonus>15</Bonus>
</Fear>
</Auras>
<VisualActor>
<Actor>units/hellenes/alexander.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
</Vision>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>15</Bonus>
</Courage>
</Auras>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_pikeman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Demetrius</SpecificName>
@ -7,47 +7,8 @@
<History>One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.</History>
<Icon>units/hele_hero_demetrius.png</Icon>
</Identity>
<Cost>
<BuildTime>55</BuildTime>
<Resources>
<wood>51</wood>
<metal>73</metal>
</Resources>
</Cost>
<Health>
<Max>375</Max>
</Health>
<Stamina>
<Max>920</Max>
</Stamina>
<Armour>
<Hack>15.0</Hack>
<Pierce>15.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>4.7</WalkSpeed>
<Run>
<Speed>11.75</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>24.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>7.0</MaxRange>
</Melee>
<Charge>
<Hack>40.5</Hack>
<Pierce>48.0</Pierce>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/demetrius.xml</Actor>
</VisualActor>
<Vision>
<Range>36</Range>
<Range>88</Range>
</Vision>
<Auras>
<Courage>
@ -55,4 +16,7 @@
<Bonus>5</Bonus>
</Courage>
</Auras>
<VisualActor>
<Actor>units/hellenes/demetrius.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_spearman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Leonidas</SpecificName>
@ -9,41 +9,11 @@
</Identity>
<Cost>
<Resources>
<wood>35</wood>
<metal>150</metal>
<metal>110</metal>
</Resources>
</Cost>
<Stamina>
<Max>990</Max>
</Stamina>
<Armour>
<Hack>16.0</Hack>
<Pierce>21.0</Pierce>
<Crush>21.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<Run>
<Speed>12.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>60.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/leonidas.xml</Actor>
</VisualActor>
<Vision>
<Range>32</Range>
<Range>88</Range>
</Vision>
<Auras>
<Fear>
@ -51,4 +21,19 @@
<Bonus>5</Bonus>
</Fear>
</Auras>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>25.0</Pierce>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>50.0</Pierce>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/leonidas.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Entity parent="template_unit_hero_cavalry_spearman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Philip II</SpecificName>
@ -7,44 +7,8 @@
<History>The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.</History>
<Icon>units/hele_hero_philip.png</Icon>
</Identity>
<Cost>
<BuildTime>76</BuildTime>
<Resources>
<metal>93</metal>
</Resources>
</Cost>
<Health>
<Max>480</Max>
</Health>
<Stamina>
<Max>1340</Max>
</Stamina>
<Armour>
<Hack>14.0</Hack>
<Pierce>11.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.9</WalkSpeed>
<Run>
<Speed>17.25</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>32.0</Hack>
<Crush>3.0</Crush>
</Melee>
<Charge>
<Hack>112</Hack>
<Crush>9.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/philip_horse.xml</Actor>
</VisualActor>
<Vision>
<Range>64</Range>
<Range>110</Range>
</Vision>
<Auras>
<Courage>
@ -52,4 +16,7 @@
<Bonus>5</Bonus>
</Courage>
</Auras>
<VisualActor>
<Actor>units/hellenes/philip_horse.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Entity parent="template_unit_hero_infantry_swordsman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Themistocles</SpecificName>
@ -7,41 +7,8 @@
<History>The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.</History>
<Icon>units/hele_hero_themistocles.png</Icon>
</Identity>
<Cost>
<BuildTime>56</BuildTime>
<Resources>
<metal>137</metal>
</Resources>
</Cost>
<Stamina>
<Max>990</Max>
</Stamina>
<Armour>
<Hack>16.0</Hack>
<Pierce>21.0</Pierce>
<Crush>21.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>30.0</Hack>
<Crush>3.0</Crush>
</Melee>
<Charge>
<Hack>70.0</Hack>
<Crush>7.5</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/themistocles.xml</Actor>
</VisualActor>
<Vision>
<Range>32</Range>
<Range>88</Range>
</Vision>
<Auras>
<Fear>
@ -49,4 +16,7 @@
<Bonus>5</Bonus>
</Fear>
</Auras>
<VisualActor>
<Actor>units/hellenes/themistocles.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_ranged">
<Entity parent="template_unit_hero_infantry_javelinist">
<Identity>
<Civ>hele</Civ>
<SpecificName>Xenophon</SpecificName>
@ -7,44 +7,14 @@
<History>Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime.</History>
<Icon>units/hele_hero_xenophon.png</Icon>
</Identity>
<Cost>
<BuildTime>56</BuildTime>
<Resources>
<wood>50</wood>
<metal>82</metal>
</Resources>
</Cost>
<Health>
<Max>380</Max>
</Health>
<Stamina>
<Max>1005</Max>
</Stamina>
<Armour>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Speed>17.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>60.0</Pierce>
<Crush>5.0</Crush>
<MaxRange>28.0</MaxRange>
<MinRange>8.0</MinRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/hellenes/xenophon.xml</Actor>
</VisualActor>
<Vision>
<Range>48</Range>
<Range>88</Range>
</Vision>
<Auras>
<Courage>
@ -52,4 +22,7 @@
<Bonus>5</Bonus>
</Courage>
</Auras>
<VisualActor>
<Actor>units/hellenes/xenophon.xml</Actor>
</VisualActor>
</Entity>