forked from 0ad/0ad
add RES_UNIQUE, required for sound code
This was SVN commit r1209.
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13dfff0e12
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@ -505,7 +505,7 @@ Handle h_alloc(H_Type type, const char* fn, uint flags, ...)
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if(!key)
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flags |= RES_NO_CACHE; // changes scope to RES_TEMP
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// check if already loaded (cached)
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else
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else if(!(flags & RES_UNIQUE))
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{
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// object already loaded?
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h = h_find(type, key);
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@ -160,6 +160,9 @@ enum
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// alias for RES_TEMP scope. the handle will not be kept open.
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RES_NO_CACHE = 1,
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// not cached, and will never reuse a previous instance
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RES_UNIQUE = 1|16,
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// the resource isn't backed by a file. the fn parameter is treated as the search key (uintptr_t)
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// currently only used by mem manager
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RES_KEY = 8
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