forked from 0ad/0ad
add garrison flag for wooden tower, patch from stanislas69, fixes #3059
This was SVN commit r16889.
This commit is contained in:
parent
a07add11c6
commit
7b81f9a866
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="palisade rocks fort">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_fort.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/palisade_rocks_fort.dae
(Stored with Git LFS)
Binary file not shown.
@ -3,4 +3,7 @@
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<Identity>
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<Civ>athen</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>brit</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>cart</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/carthaginians/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>gaul</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>iber</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/iberians/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>mace</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<Identity>
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<Civ>maur</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/mauryans/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<Identity>
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<Civ>pers</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/persians/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>ptol</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/ptolemies/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>rome</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/romans/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>sele</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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@ -3,4 +3,7 @@
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<Identity>
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<Civ>spart</Civ>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/wooden_tower.xml</Actor>
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</VisualActor>
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</Entity>
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