forked from 0ad/0ad
Two new technologies (they need debugged for JSON syntax though).
This was SVN commit r11730.
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@ -0,0 +1,22 @@
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{
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"pair": "pair_champ_02",
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"genericName": "Elite Unit",
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"specificName": {
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"hele": "Agema",
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"mace": "Agema",
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"spart": "Agema",
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"athen": "Agema",
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"rome": "Regio Cohors"
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},
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"description": "Elite units wield the best weapons.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 150},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_swords.png",
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"researchTime": 20,
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"tooltip": "Elite units wield the best weapons. Champions +2 attack.",
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"modifications": [
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{"value": "Attack/Melee/Hack", "add": 2.0}, "affects": ["Champion Melee"]},
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{"value": "Attack/Melee/Pierce", "add": 2.0}, "affects": ["Champion Ranged"]}
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]
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}
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@ -0,0 +1,21 @@
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{
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"pair": "pair_champ_02",
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"genericName": "Will to fight",
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"specificName": {
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"hele": "Dynamis",
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"mace": "Dynamis",
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"spart": "Dynamis",
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"athen": "Dynamis"
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},
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"description": "The will to fight is crucial to victory.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 150},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_axe.png",
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"researchTime": 20,
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"tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack, but +10 metal cost.",
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"modifications": [
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{"value": "Attack/Melee/Hack", "add": 2.0}, "affects": ["CitizenSoldier Melee"]},
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{"value": "Attack/Melee/Pierce", "add": 2.0}, "affects": ["CitizenSoldier Ranged"]}
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]
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}
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@ -0,0 +1,5 @@
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{
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"genericName": "Champions vs. Part-timers",
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"top": "attack_champions_elite",
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"bottom": "attack_citizensoldiers_will"
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}
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@ -24,6 +24,9 @@
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units/athen_mechanical_siege_oxybeles
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units/athen_mechanical_siege_lithobolos
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</Entities>
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<Technologies datatype="tokens">
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-pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/fortress.xml</Actor>
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@ -38,6 +38,9 @@
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units/athen_champion_infantry
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units/athen_champion_ranged
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</Entities>
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<Technologies datatype="tokens">
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pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/gymnasion.xml</Actor>
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@ -23,6 +23,9 @@
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<Entities datatype="tokens">
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units/spart_mechanical_siege_ram
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</Entities>
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<Technologies datatype="tokens">
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-pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/hellenes/fortress_new.xml</Actor>
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@ -39,6 +39,9 @@
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units/spart_hero_agis
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units/spart_champion_infantry_spear
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</Entities>
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<Technologies datatype="tokens">
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pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/hellenes/gymnasion.xml</Actor>
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@ -65,6 +65,7 @@
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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pair_champ_02
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siege_attack
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siege_armor
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</Technologies>
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