This was SVN commit r5292.

This commit is contained in:
Michael D. Hafer 2007-08-13 04:01:35 +00:00
parent 10d5894f2c
commit 8299fe7dca
30 changed files with 180 additions and 70 deletions

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su1_extraordinarii.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -11,13 +11,13 @@
<variant frequency="1" name="helmet-thracian-n">
<mesh>props/helmet/rome_helmet_n.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-o">
<variant frequency="2" name="helmet-thracian-o">
<mesh>props/helmet/rome_helmet_o.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-p">
<mesh>props/helmet/rome_helmet_p.pmd</mesh>
</variant>
<variant frequency="1" name="helmet-thracian-q">
<variant frequency="3" name="helmet-thracian-q">
<mesh>props/helmet/rome_helmet_q.pmd</mesh>
</variant>
</group>

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@ -11,8 +11,8 @@
</group>
<group>
<variant name="q">
<texture>props/shield/hele_round_q.dds</texture>
<variant name="Golden-Shield">
<texture>props/shield/hele_macedon_royal.dds</texture>
</variant>
</group>

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@ -11,13 +11,16 @@
</group>
<group>
<variant frequency="1" name="shield-b">
<variant frequency="3" name="shield-b">
<texture>props/shield/hele_round_b.dds</texture>
</variant>
<variant frequency="1" name="shield-v">
<variant frequency="3" name="shield-q">
<texture>props/shield/hele_round_q.dds</texture>
</variant>
<variant frequency="3" name="shield-v">
<texture>props/shield/hele_round_v.dds</texture>
</variant>
<variant frequency="1" name="shield-w">
<variant frequency="2" name="shield-w">
<texture>props/shield/hele_round_w.dds</texture>
</variant>
</group>

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@ -21,10 +21,10 @@
</group>
<group>
<variant>
<variant frequency="1" name="armour-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<variant frequency="1" name="armour-2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>

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@ -10,7 +10,7 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -37,7 +37,7 @@
</variant>
<variant name="Melee">
<animations>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="320"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="220"/>
</animations>
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>

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@ -10,7 +10,7 @@
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
<animation file="biped/rider_gallop.psa" name="run" speed="12"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>

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@ -8,7 +8,7 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="350"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="350"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>

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@ -10,7 +10,7 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

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@ -10,7 +10,6 @@
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>

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@ -10,7 +10,6 @@
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>

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@ -10,7 +10,6 @@
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>

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@ -7,22 +7,90 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
<texture>skeletal/pers_ijv_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,24 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_super_unit2.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
<variant frequency="100" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hide-brown">
<texture>skeletal/animal_elephant.dds</texture>
</variant>
<variant frequency="1" name="hide-gray">
<texture>skeletal/animal_elephant2.dds</texture>
</variant>
</group>

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@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>

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@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>

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@ -4,25 +4,29 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/rome_sign_super_unit1.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
<texture>skeletal/rome_su1_extraordinarii.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_infantry_javelinist_a"
>
<Entity Parent="pers_infantry_javelinist_a">
<Actor>units/persians/infantry_javelinist_e.xml</Actor>
</Entity>