forked from 0ad/0ad
A test normal map for units. Causes error though.
This was SVN commit r12724.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_craterus.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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</props>
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<textures>
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<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
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<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
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<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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