forked from 0ad/0ad
Mauryan Corral model
This was SVN commit r13168.
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@ -4,7 +4,21 @@
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<group>
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<variant frequency="100" name="Corral">
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<mesh>structural/maur_corral.dae</mesh>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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<props>
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<prop actor="props/structures/celts/corral_mud.xml" attachpoint="mud"/>
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</props>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/meshes/structural/maur_corral.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/maur_corral.dae
(Stored with Git LFS)
Binary file not shown.
@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_corral">
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<Footprint>
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<Square width="18.0" depth="12.0"/>
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<Square width="14.5" depth="14.5"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_4x2</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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@ -13,10 +13,10 @@
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<History>Corral.</History>
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</Identity>
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<Obstruction>
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<Static width="17.0" depth="11.0"/>
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<Static width="13.0" depth="13.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/mauryans/corral.xml</Actor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
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</VisualActor>
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</Entity>
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