Unify Windows scripts for getting nightly binaries

The new script merges existing scripts for downloading translations and
SPIR-V shaders, and also exports game binaries from the latest nightly
build into the git repo.

This allows contributors, especially artists, to obtain a working build
of the game without learning how to build the game for Windows, refs #1814.
This commit is contained in:
Nicolas Auvray 2024-09-04 17:19:49 +02:00
parent eb499b4c5c
commit 8d0af4b184
Signed by untrusted user: Itms
GPG Key ID: C7E52BD14CE14E09
4 changed files with 35 additions and 18 deletions

3
.gitignore vendored
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@ -1,7 +1,6 @@
# Built and prebuilt binaries
binaries/system/*
!binaries/system/Atlas.bat
!binaries/system/Quickstart.bat
!binaries/system/*.bat
!binaries/system/readme.txt
# Workspaces

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rem **Download from the latest nightly build:**
rem ** - translations**
rem ** - SPIR-V shaders**
rem ** - game built files for Windows**
rem **This will overwrite any uncommitted changes to:**
rem ** - messages.json in i18n folders**
rem ** - readme.txt and helper scripts in this directory**
where svn || (
@echo.
@echo The "svn" executable was not found in your PATH. Make sure you installed TortoiseSVN
@echo and that you selected "command line client tools" during the installation.
@echo.
@pause
@exit
)
set "repourl=https://svn.wildfiregames.com/nightly-build/trunk"
rem **Translations**
svn export --force --depth files %repourl%/binaries/data/l10n ..\data\l10n
for %%m in (mod public) do (
svn export --force --depth files %repourl%/binaries/data/mods/%%m/l10n ..\data\mods\%%m\l10n
)
svn export --force %repourl%/binaries/data/mods/public/gui/credits/texts/translators.json ..\data\mods\public\gui\credits\texts\translators.json
rem **SPIR-V shaders**
for %%m in (mod public) do (
svn export --force %repourl%/binaries/data/mods/%%m/shaders/spirv ..\data\mods\%%m\shaders\spirv
)
rem **Game built files**
svn export --force %repourl%/binaries/system .

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rem **Download translations from the latest nightly build**
rem **This will overwrite any uncommitted changes to messages.json files**
svn export --force --depth files https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/l10n ..\..\..\binaries\data\l10n
for %%m in (mod public) do (
svn export --force --depth files https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/%%m/l10n ..\..\..\binaries\data\mods\%%m\l10n
)
svn export --force https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/gui/credits/texts/translators.json ..\..\..\binaries\data\mods\public\gui\credits\texts\translators.json

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rem **Download SPIR-V shaders from the latest nightly build**
for %%m in (mod public) do (
svn export --force https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/%%m/shaders/spirv ..\..\..\binaries\data\mods\%%m\shaders\spirv
)