forked from 0ad/0ad
The convention is confirm button on right, decline button on left (updates some in-game dialogs). Also enables GLSL.
This was SVN commit r15074.
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90581f366c
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@ -136,8 +136,8 @@ function resignMenuButton()
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closeMenu();
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closeOpenDialogs();
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pauseGame();
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var btCaptions = [translate("Yes"), translate("No")];
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var btCode = [resignGame, resumeGame];
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var btCaptions = [translate("No"), translate("Yes")];
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var btCode = [resumeGame, resignGame];
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messageBox(400, 200, translate("Are you sure you want to resign?"), translate("Confirmation"), 0, btCaptions, btCode);
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}
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@ -158,10 +158,10 @@ function exitMenuButton()
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}
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else
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{
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var btCode = [leaveGame, resumeGame];
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var btCode = [resumeGame, leaveGame];
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var message = translate("Are you sure you want to quit?");
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}
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messageBox(400, 200, message, translate("Confirmation"), 0, [translate("Yes"), translate("No")], btCode);
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messageBox(400, 200, message, translate("Confirmation"), 0, [translate("No"), translate("Yes")], btCode);
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}
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function networkReturnQuestion()
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@ -182,8 +182,8 @@ function openDeleteDialog(selection)
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Engine.PostNetworkCommand({"type": "delete-entities", "entities": selectionArg});
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};
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var btCaptions = [translate("Yes"), translate("No")];
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var btCode = [deleteSelectedEntities, resumeGame];
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var btCaptions = [translate("No"), translate("Yes")];
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var btCode = [resumeGame, deleteSelectedEntities];
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messageBox(400, 200, translate("Destroy everything currently selected?"), translate("Delete"), 0, btCaptions, btCode, [selection, null]);
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}
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